A somewhat less sprawling changelog this time - I've been away travelling for almost a week to be with my parents / family and see some friends, and after coming back I had a bunch of interviews happening which I had to prepare for. But now things are going back to normal.
The focus of this release has been on adding in new actions and fixing some annoying issues. The blinding glow of the sweat effect we had happening for the past couple of versions was probably the most annoying (and obvious) one, but now it's been taken care of. This should also tone down some of the other issues with super shiny body parts at low material roughness (strap-ons included, since under the hood they fall within the penis category).
Anyways, here's what's been added, changed or fixed:
Actions:
Missionary hold down groin bust
Kneeling forced oral on standing target's penis (4 animations)
Kneeling forced oral on standing target's vagina (2 animations)
Prone cock milking (3 animations)
Prone pussy milking (3 animations)
Lying on the side struggle (2 new animations, plus one extra variant from existing)
Defeat wall fuck is now available in Oriental Garden, Gladiator arena, Bedroom day, Bedroom night
Tribbing is now available during the post draw phase
Various action transitions improvements (e.g. around standing mouth fuck kneeling target actions, lying on the side struggle actions, standing wait to prone, etc.) to minimize clipping and make transitions smoother
Mechanics:
1/4 of frustration goes into increasing the strategy weight for humiliation, making it more likely that characters with high frustration levels will go for humiliating actions (frustration goes down during such actions)
Other:
A character's anger is now shown during the match by tinting the character's name towards an orange color. Top color intensity is reached when their anger surpasses their max_effort value
In game character stats display optimizations
Prevent characters from speaking if they are in a mouth lock state (e.g. during kissing, oral actions)
Draw undress self / target headwear options
Support animation variant vertical offsets
Fixes:
Fix blinding sweat shimmer / glow
Internally limit roughness and clearcoat roughness to somewhat more sane values to avoid shimmering
Fix / prevent crash on variable dependent undress/equip_random
Fix several crop top errors
Fix mouth staying potentially closed during oral actions
Fix head accessory that should not be unequipped (e.g. ears) potentially being removed for anthro characters at the end of a match
Fix extremely rare cases of potential animation variant data corruption due to overwriting
Downloads:This version is no longer available. Please download one of the newer versions (check this Post for the latest version).