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BFP v1.8 changelog

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BFP v1.8 changelog
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DESCRIPTION

Actions:

9 new custom climax animations (I cannot list them here unfortunately, due to nsfw naming)

In multiple cases, where custom target climax animations are available, common ones will now use the same target animations

Wearables and appearance:

Updated Loose shirt, High-neck keyhole crop top, Revealing crop top, Semi revealing crop top to work correctly with flatter chests (No breasts shape)

All wearables listed above now work for the male characters

Tweaked and improved the Thicc shape (morph) in order to fix weird shoulder/arm deformation on arm overhead animations (e.g. the wave idle in the editor)

Tweaked and improved the Curvy shape (morph)

Added Square shoulders shape (morph)

Further tweaks to shape randomization ranges

Further refined and updated default characters' appearance. Use Update existing characters' appearance under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)

Adjusted meshes for eyelashes to minimize potential disconnect from the eyelid during blinking animations (due to various face morphs)

Adjusted normal range for the Neck shape (morph)

Adjusted collars to fix clipping on larger Neck shape (morph) values

Ability to define a hairstyle subset to use when randomizing, instead of the full list of hairstyles (currently used for male characters only)

Other:

Improved mud material for skin effects

Extended support for allow_only_after, exclude_after to all climax variants

Output a console message when failing to load a scenario file (and fail gracefully in debug mode)

Fixes:

Fix wrong condition for an action variant wrongly requiring strikes_enabled

Fix assigning wrong animation id to actor and target climax animations when using arrays variants

dna PATREON 269 favs
VIEWS1
FILES2 files
POSTEDMay 8, 2026
ARCHIVEDMay 8, 2026