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BFP v1.9 changelog

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BFP v1.9 changelog
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DESCRIPTION

Well, the resource clean-up / update is now complete, and development goes back to normal. Beginning with the next release I also plan to purchase and integrate more anthro characters from Petruz, so we can start replacing the old ones.

Body types:

Reinstated the Dasha / Nataliya body type following permission from Petruz

Wearables and appearance:

Switch potentially problematic hairstyles to roughly equivalent ones where the licensing is solid. In total I have replaced 16 hairstyles. The new hairstyles are better quality and don't suffer from the same issues the original ones did (the issues were geometry related, and resulted from my clumsy beginner attempts to optimize the meshes at that time), so they are able to deform better and their UV maps actually cause the hair shader to output a much better, smoother result in a lot of cases. They are slightly higher poly, giving better details, but I don't think this will result in any noticeable performance loss

Please note that I have not had time to implement the required morphs for the various headwear, so equipping any sort of headwear with the new hairstyles will very likely result in clipping

Remade buck antlers and bunny tail

Switched the bunny ears

Refined some of the existing hair styles

Updated default characters' appearance to fit better with the new hairstyles. Use [Update existing characters] appearance under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)

Mechanics:

Non deterministic undressing removed from the post defeat in-between phases

Non deterministic undressing removed from the post draw in-between phases

Double fade-to-black no longer required post defeat / draw

Non player characters will no longer consecutively repeat the same action post defeat

Gallery:

Global action variables as well as character variables set from an action are now saved with the replay. This fixes the issue with undress / equip actions not working for saved replays in the Gallery. Editing these variables is not available at this point and will come in a later version

Fixes:

Re-enable the play button on populating an GalleryActionQueueControl

Defeated opponent will only have one defeat dialogue line instead of most of the time two

dna PATREON 266 favs
VIEWS1
FILES18 files
POSTEDMay 15, 2026
ARCHIVEDMay 15, 2026