Previous Post

BFP v1.12 is now available for Supporters

Next Post
BFP v1.12 is now available for Supporters
1 / 5
DESCRIPTION

Summary:

The biggest thing this release is the Training mechanics. It's still a work in progress, and for now it will only allow you to gain Effort xp, but the others are coming too. I would've wanted to have all of them ready, but I discovered a bunch of issues that I needed to fix, and those ate into the development time. Still, I suppose it's still a representative example of what you can expect from the other modes (for the other kinds of xp). The minigame will likely stay the same in terms of controls, but will feature different actions / different stage. Ideally I'd want to have custom animations made for the other sorts of training, but for now I'm using what we have.

I think it's also a good moment to get any thoughts you might have on the training mechanics. I'm not sure how balanced it feels at this point - I tried to keep some sort of sanity to the process, but it would be great if you could confirm whether the progression vs the grind is worth for you and feels ok.

A description of the training process follows below:

Mechanics:

Training mechanics. Press the Train button next to the character stats on the first character selection screen to get to the Training screen. For now, only the Effort training is available. Pick one of the trainers (there are only cosmetic differences between them), then enter the training session. During the training session, you gain experience by balancing and matching the trainer's effort. In practice, you need to adjust your effort in order to always keep it within the equal range defined by the two center markers on the effort bar. Too much effort, or too low, will lead to an imbalance, and you will need to revert back to the original stance. The trainer will talk to you and give you some hints regarding how you're doing. Listen to their advice. A training session lasts 30s. The gained experience is presented on the end screen

The equal effort range is now 9.375% of the lowest of the opponent's max_effort values (used to be hardcoded at 0.75, however it became very small for characters with a large effort value; 9.375% ensures the default value still stays at 0.75 for a beginner character)

Actions:

Fixed conditions for the amazon position to not require Disabled strict genital requirements for supported genital combinations. This basically enables the action in a lot of cases it used to be disabled

Wearables and appearance:

New wearable: Sports shoes, available for all human body types

Added Parietal width as a head morph

Added a limited No breast morph to the Female/Futa and No vagina + Penis + Breasts body, allowing for flatter/larger breasts. Note that the bra will clip for negative No breast values

Belly fat, Upper / Lower belly morph fully reimplemented with better and smoother shapes for body and relevant wearables

Improvements and refinements to the morph ranges and random ranges for all human body types, improving proportions

Improved mesh head proportions

Improved appearance on the Low braid with short layers hairstyle and associated head accessories morphs

Improved random generation for lips material

Adjusted makeup intensity for dark skins

Transparency enabled for Revealing crop top. Using it with another wearable equipped underneath (e.g. swimming suit) will result in z-fighting artefacts, but it works fine when worn directly on the skin

Improvements and fixes to the Bra wearable. Equipping it now makes the breasts bulge slightly on the sides. It no longer uses its own upper body, so it will fit better for various morphs and will no longer cause the hidden geometry on the sides of the breasts to be visible for smaller breast sizes and expose the missing parts in the mesh

Fixed the High-neck keyhole crop top and Revealing crop top holes in the upper body, that were visible at certain angles near the edges

Fixed the Belly fat morph causing clipping on all pants except for the Long tights (non revealing) and Loose long pants (revealing), as well as clipping on the Loose shirt when used with various other pants, with or without the same morph

Weight painting improvements for both panties and the garter belt, to avoid the sharp crease appearing in between the butt cheeks with legs at various angles

Randomized top clothing is now available for the Male body type and the other body types with optional breasts

Marked several wearable incompatibilities so they don't show up during the random generation

Updated default characters' appearance to take into account the new and update morphs. Fixed extremely shiny lips. Use 'Update existing characters' appearance under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)

Other:

Challengers game mode now tries to offer opponents with different body types (e.g. no more seeing three crocs, unless that's the only body type you have enabled)

Improved appearance of saliva particles emitted during kissing

Very basic VR movement controls support (WSAD for directional movement, plus Q and E for rotating around the center point)

Fixes:

Fix both Eyes categories (in Appearance and Shapes) opening up if one of them were open on save / randomization

Fixed effort xp awarded even in cases where there is not enough stamina to actually increase effort

Fixed post draw blending character position changes in a non faded-out state, causing the characters to visibly rotate 180 degrees

Downloads:This version is no longer available. Please download one of the newer versions (check this Post for the latest version).

dna PATREON 264 favs
VIEWS1
FILES5 files
POSTEDJun 5, 2026
ARCHIVEDJun 5, 2026