This release focuses heavily on new actions / animations. I added quite a lot of new animations, but I've also spent some time improving older ones and fixing some. There are other things too, of course. See the changelog below:
Actions:
reverse_straddling_forced_oral (3 animations)
reverse_straddled_head_scissors (3 animations)
New kneeling test of strength action branch (wip): kneeling_test_of_strength_intro (1 animation), kneeling_test_of_strength_stand_up (1 animation), kneeling_test_of_strength (4 animations)
Updated and improved: reverse_straddling_hold_down_actor/target (+1 animation variant), reverse_straddling_face_sit (+1 animation variant), reverse_straddling_face_sit_genital_milking (+2 animation variants), prone_hold_down_actor/target, prone_fuck, prone_ass_fuck, doggy_fuck, standing_behind_actor/target, standing_behind_milking, standing_behind_pussy_milking, standing_behind_reverse_fuck, standing_behind_fuck (fixed the standing_behind branch issues with front character trying to fully rotate around the back-front axis on certain transitions), missionary_dominant_oral
new kneeling_doggy_to_prone (1 animation): exit transition from kneeling_doggy_fuck and kneeling_doggy_hair_pull_fuck that eliminates ugly interpolated fall
Fixed imports for a bunch of animations that likely resulted in deteriorated animation quality
Improved various other transitions between actions
Revised certain strategy matching intent conditions to bring them up to speed
Wearables and appearance:
Belt refinements
Improvements on the body parts seams (hopefully)
Updated some default characters' appearance. Use "Update existing characters' appearance" under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)
Mechanics:
Characters will not use the equal effort range feature if either's max stamina is below a limit (set to 5.0 at this point), and the action winner will be decided normally; this is done to prevent very low max stamina on both characters not allowing the sort of effort increases needed to get out of the equal range, which previously resulted in a soft lock for the match
Other:
Added is_individual_action_first_turn and is_action_sequence_first_turn as variant conditions to facilitate transitions from multiple different actions into a given action
Updated the Gallery to support is_individual_action_first_turn and is_action_sequence_first_turn in general, and when generating deterministic variant timelines
Press Shift+TAB on any of the two character selection screens in order to hide/show the buttons overlaying the character display. This is to facilitate taking character screenshots without the UI getting in the way
New conditions: actor/target>has_some_exposed_genitals, actor/target>has_exposed_genitals
Fixes:
Fixed opening up the Action weights editor taking a long time
Fixed incorrect ground level on the Steel pit arena
Fixed 180 degrees head twist on reverse_straddling_face_sit and reverse_straddling_face_sit_genital_milking when 'Characters can look at player outside scenarios' is selected under Options
Downloads:This version is no longer available. Please download one of the newer versions (check this Post for the latest version).