Body types:
Added Female Snake anthro body type (Ophidia). Use Restore missing characters under Options to get the example Ophidia character
Actions:
## branch: reverse_straddling_to_#, #_contest/#_contest_rev (1 animation), #_contest_# (4 animations), #_contest_# (3 animations). This branch is still a work in progress
reverse_straddled_head_scissors now has a chance to result in an escape by throwing off the top character (has a 1 in 8 chance every turn, over 3-5 turns, and requires the actor's effort to be higher or at least in the equal range zone)
Fixed target character flickering on kneeling_#_# / kneeling_#_hair_pull_# / #
Appearance:
Added Reduced head height morph. This will be quite obvious for bald characters, and not so much for the others. But it will allow lowering the hair a bit more without the head clipping through
Dialogue:
Updated dialogue (still work in progress)
Custom name calling support between human / anthro classes, different anthro classes and anthro / human classes
Support for optionals inside insulting name groups (e.g. "insulting_name_Dasha_*": [" ###"])
Support for per character class / body type custom dialogue text replacements. Used for the Ophidia class to sssimulate sssnake ssspeech
Other:
The 'Allow # effects through clothes' option becomes 'Allow # / # effects through clothes' and also covers # effects
Fixes:
Fixed is_anthro() condition that returned true only for the Dasha class