Hey, everyone!
I'm going to tell you about my progress in developing the new version of God of Temptation.
During development, I got the impression that I was creating a new game from scratch, with a lot of changes.
I'll start with the fact that I've almost finished the renders for the main story, with only the side renders left. But I've written quite a lot of code for the side quests, so I'll have to work on them quite a bit. In my last devlog, I talked about plans to make a gallery, so now it's fully implemented and working. As I said earlier, I've written a bunch of side quests around the house and I still have to make some nice renders for them - that's the remaining task. I also made a rough draft of the animation, but I don't like how it looks at this stage and time is running out. So the animation is still up in the air, I'll leave it for the very end.
Most of my time is spent not on the rendering itself, but on preparing for it. To be precise, it's the posing, the physics of the breasts, booty and its collision with clothing, checking that there are no protrusions anywhere and much more. My perfectionism prevents me from approving a render that has even the slightest flaws. This has its advantages and disadvantages, but overall, I plan to continue with this approach.
I found some bugs and fixed the accumulation system. So, in general, all I have left to do is render side quests and do a final check on the game's performance. I'll also be doing an interesting poll soon)))
I learned a lot while developing this version and I still have a lot to learn. But the most important thing is that I'm basically happy with the result. I hope that you will like it too.
Thanks for your support, guys, love you all! Good luck!