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Crimson High v0.42 - Dev Log #1

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Crimson High v0.42 - Dev Log #1
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Howdy-how's it going, amigos and early home computers?

Got a quickie dev log for y'all, with honestly not much to talk about besides the upcoming update. I think. We'll find out together, I guess. Strap-on, we're going for a ride!

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First of all, as you can see, the update is coming along nicely, as usual. This one's going to heavily focus on the twins, Kana and Kagome - both need a lot of love, but.. well, I'm not gonna spoiler anything for you.

Estimated changelog for v0.42.0:- 14,170 words- 281 renders- 2 Space Hamsters

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Initially I had intended for this dev log to happen around the middle of last week. Obviously, that didn't quite work out - mostly because I usually try to include a couple preview renders in these, which I didn't have at the time.Why is that? Well, that's because I decided to continue writing past the usual break-off point of my average update length of about 12-13k+ words. Yesterday, I then finished the script for v0.43, clocking in at a whooping 18k+ words.For the mathematically challenged ones among you: that's about 40-50% more content than usual, so I'd say it was time well-spent. And no, this is not the big update I was talking about before. That one will be v0.44.

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And that's pretty much it for this month's Dev Log again. As usual, chuck your comments/feedback into the comment section below, or onto the Discord. Also, if there's anything you want me to add to future Dev Logs, toss that in there, too. I feel like there's potential for growth here, but I honestly don't know what else I could add - so if you have any ideas for things that could be worthwhile additions.. let me know.

Next post I'll make on here will be the release schedule in X (placeholder, not Roman numeral) days.

Until then, and with my utmost appreciation for all your support, my beloved patron, I bid you farewell.

Cheers!

VertigoGaming PATREON 41 favs
VIEWS1
FILES3 files
POSTEDMay 6, 2025
ARCHIVEDJun 10, 2026