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Update: Treasure Island - new Build & new Movies! 🥳

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Update: Treasure Island - new Build & new Movies! 🥳
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Hey everyone!

We hope you had a nice week ☺️

Today we are proud to give you new movies and a new Build!

Let's get right to it 😉

Treasure Island:

Since we reworked the whole Character system, our main goal was to get the game working again overall. This involved redoing everything in a streamlined and efficient way, which was a lot of work. However, it will pay off in the Future because we are much more flexible. And honestly, redoing everything in a bit more than 1 month (the last build was in December) is pretty damn impressive. We are very very proud of our coders! 🥰

  • First of all: Save & Load is still missing. Since redoing basically everything (and that being stable & working) there was simply not enough time to also implement save & load. We will tackle that next!

  • Controller Support is not 100% done. And if you start the game, disconnect your controller first and then connect it again after starting. That should solve any spinning/mouse cursor stuck issues.

You can get the latest build => HERE

New Features/Improvements:

  • We are officially in Alpha-Mode (not Pre-Alpha)! 🥳🥳🥳

  • Unified UI! Yes! We now have one UserInterface solution for everything. That does not only look better, but also behaves! No more layers of overlaying UI, no more not-clickable Buttons etc. All neat and tidy!

  • Optimized Character System. The Memory footprint is not even 10% of the previous ones. That means better performance and better management of new skills. I mentioned it before but I can say it often enough: we have a very streamlined and most efficient Gameplay-Ability-System now. That means we can easily add/remove/test abilities, Attributes, and so on, without breaking other systems. This is such a time saver for all future work on all future projects 💪😎That was also the reason why things took longer from the previous build. We re-did everything!

  • You can now customize Key-Bindings

  • Removed Weapons Wheel (that was just too confusing for people)

  • Visual Feedback improvements in general. Like picking up stuff, getting a "you picked up Item X"

  • New Quest Journal. That is not 100% final yet because we are missing some functionality. But we no longer have the Quests as constant (and very distracting) overlays all the time. You press TAB and show/hide the quests. Neat and tidy again 😎☺️

  • Crocodiles hunt you and can also kill you 🐊💀

  • Nice looking "Quest-Toasts" - I learned that name today 😂Basically a nice looking notification that you activated a Quest

  • Exploding Barrels! Kabooooommm! 💥😁😎

  • Bullet holes & particles - Finally you can shoot patterns in things 😋

  • New Targets and Behaviour on the Shooting Range - and Barrels! 💥Youtube Video

  • Improved Camera work for aiming & shooting

  • Hit Markers: to indicate when you actually hit something. That is amazing as visual feedback to know if you hit or miss. That was a small but veeeery important detail missing before. Now we got that as well and it adds a lot. Especially useful for shooting at things a bit further away (Deer, Chicken

We will next focus on adding more content & features (like Save&Load, Full Controller Support, Enemies, Combat, Underwater Flora & Fauna, more Vehicles, Skilltrees, Trinity playable, etc.), polishing and also already with Chapter 2 😎

New Movies:

And for all of you who don´t have a gaming PC, we have lovely videos again 🥰🍆💦😏

I will try to have something like that every Friday. For this week, we again have all our Girls in "Girl-Mode" masturbating. 15 Movies, 4k, 34 Minutes, lovely! 🥰

Next week we will have a "Futa-Mode" version of another Solo-Animation 😉

You can get it => HERE

Alright, that's it for this week! A big update, a lot of stuff to check out & enjoy 🥰

Have a wonderful weekend, let us know how you like the update and thanks for your ongoing support!

All the very best,
PM & Team

puppetmaster PATREON 306 favs
VIEWS1
FILES3 files
POSTEDFeb 7, 2025
ARCHIVEDJun 10, 2026