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Burrowmole Level Design Sketches

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Burrowmole Level Design Sketches
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DESCRIPTION

SO IF YOU HAVEN'T HEARD

Kris Yim, Jacadamia and I worked on this puzzle platformer game called Burrowmole for a Godot game jam last year! It's a puzzle platformer that we spent 9 days putting together for the jam, plus an extra two weeks to polish things. You should check it out if you haven't already! : https://imkrisyim.itch.io/burrowmole

Attached are sketches during the mechanic and level design process! The theme of the jam was "Unseen", so for this mole-themed puzzle platformer, we were thinking of some sort of digging mechanic where the protagonist would be hidden in dirt, as well as disappearing/hidden platforms.

The first image is of sketches figuring out possibilities for both those mechanics and different iterations.

Images 2-6 are what I initially planned for the five different levels, levels 1 and 5 I think changed the most in the final version.

Images 7 & 8 are additional sections/puzzles that I intended to add in the 5th level

Final image is a color key for my own reference and a listing of all the mechanics. there are a few more mechanics in the final game than the ones listed here!

anyways that's all, play burrowmole :)

GrayWalf PATREON 10 favs
VIEWS1
FILES9 files
POSTEDMar 28, 2026
ARCHIVEDMar 28, 2026