SO IF YOU HAVEN'T HEARD
Kris Yim, Jacadamia and I worked on this puzzle platformer game called Burrowmole for a Godot game jam last year! It's a puzzle platformer that we spent 9 days putting together for the jam, plus an extra two weeks to polish things. You should check it out if you haven't already! : https://imkrisyim.itch.io/burrowmole
Attached are sketches during the mechanic and level design process! The theme of the jam was "Unseen", so for this mole-themed puzzle platformer, we were thinking of some sort of digging mechanic where the protagonist would be hidden in dirt, as well as disappearing/hidden platforms.
The first image is of sketches figuring out possibilities for both those mechanics and different iterations.
Images 2-6 are what I initially planned for the five different levels, levels 1 and 5 I think changed the most in the final version.
Images 7 & 8 are additional sections/puzzles that I intended to add in the 5th level
Final image is a color key for my own reference and a listing of all the mechanics. there are a few more mechanics in the final game than the ones listed here!
anyways that's all, play burrowmole :)