After gathering feedback from our players, we've made multiple changes to Andre's updated sprite to narrow down the differences between the versions both in terms of looks, and in overall vibe.
In case you missed the original post where we discussed the core principles we followed during the sprite update, as well as the reasons behind it — be sure to check it out!
Major changes we've made in accordance to player feedback:
Made Andre's eyes a bit smaller to combat "anime-esque" feel of the new version.
Adjusted eye color to be more vivid, like in the original.
Adjusted eyebrow shape.
Made her nose a bit more prominent.
Relaxed her shoulders to make the pose a bit less "perfectly straight".
Additional minor changes:
Added shadows and glare to her face and hair to make comparison easier.
Added reference images we used while updating her sprite (Andre's in-scene appearance).
Fixed the scaling issue of the old sprite to make sure they both of the same height and overall proportions.
Andre's updated sprite is still work-in-progress, and we will continue tweaking the details throughout the development. We also would like to clarify that the current expression used for her updated sprite is just a neutral emote, since it makes it easier to showcase facial features. Andre's expressions in the game will stay close to the original, meaning she will still look nervous in dialogues where she's supposed to be nervous, or be smiling when you exchange anal jokes. We are not planning to make any drastic changes on that front specifically.
We will continue to gather feedback both from the comments under this post and our Discord channel, so feel free to share your thoughts on these changes! And thanks to everyone who participated in the discussion so far, you all have been a huge help!