Hello dear patrons! Wanted to share a devlog to let you know whats happening and whats coming CONSIDER THIS A DEVLOG AND A STATUS REPORT So recently Ive been working on optimization since map is mostly done and it runs not THAT smooth as I expected due to map geometry (rooms are very close to each other, bunch of overcomplicated models) Most optimization issues were due to lights being realtime and not baked cuz they can go off anytime during gameplay and may flicker or smth like that, so I was forced to fuck around it to keep the game well optimized We did couple tests of most recent build on GTX 1650 3GB medium settings, was running around 40-90 FPS, which is around 60 FPS stable, so PROBABLY you can also play it on GTX 1050TI or higher on low/medium for STABLE 60 frames, didnt test on lower devices. Well, also tested on 3080 and 3090 - the GPU load was around 30 to 80, which is not that high as it could be! Consider also graphics improvement I did! Unity's default lights and shadows sucks, so they were replaced and just take a look at how GOOD it looks now! Plus new post processing effects, texture improvements, bug fixes, finishing up some mechanics showed before, MOSTLY polishing the current game's state Speaking of models - yeah, Matilda got a slight re-work aswell! I decided to remove the womb tatto, definetly rebalance her upper body's proportions so she should look MUCH BETTER! Plus the new models - we have all things planned, we are finishing up second model we did spoiler for higher patron tiers, but will put out to public as soon as its finished! If yall curious whats up with the game's ETA, how much is it finished and so on...Well, whats left for the very first release of the test demo is: Make a game menu with all the settings, gallery, shop, rating systems, saving system and set things up to look professional and pretty for yall Do a tutorial night with all the instructions on the game and its mechanics, including all the gameplay features,
Systems and things youll have to do during the night/s Set up a dialogue system to make subtitles for all the dialoges in-game, for example phone guy aka pre-recorded phone messages each night and tutorial night walkthrough for the girl's taunts and so on Do the voicing for them aswell, ask some people we have to voice our characters Do the AI, make each girl's behaviour unique, very interesting and fun to escape and play with! Do the tasks for the nights, and not just simple ones but MUCH MORE advanced than you could ever seen before Hide all the secrets/easter eggs/collectables all over the map on each night Of course do the gameover scenes with controllable speed, angles, freecam and cum options or smth like that Grapple scenes... I hope Ill be able to make them atleast for later Do a better UI and make the game much more user-friendly than ever before! As you can see, uh, theres LOTS OF THINGS to do, sadly. I mean, afterall youll get a very good product at the end, right? Thats why I couldnt really say a date/eta when the game may came out in testing for patrons or anything like that. There are simply too much of work to do, because I really dont wanna bring in an unfinished, unpolished piece of game and dissapoint people with it, because I did promise lots of things that I wanna do, please understand me... If you have any questions feel free to ask! This post will be duplicated to patreon aswell.