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Scythe v0.4.0 Build (Win64)

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Scythe v0.4.0 Build (Win64)
DESCRIPTION

Massive update to UV/Texturing in this one. This is probably about 2.5 months of work, as I was working on this a bit right before I had surgery back in November. I've also attached 2 hotspot textures to play with (by Nick Creecy)

New Features

  • Hotspots

    • Hotspot Selection (Shift + H)

    • Hotspot Individual Faces (Shift + F)

    • Hotspot Editor

    • Trimsheet Support

    • Rotation, Mirroring, Tiling & Insets Supported

    • Texel Density Matching

  • Wrap Texture (Alt + RMB)

Changes

  • Flip/Invert Normal Changed from Shift + F to Shift + N

  • Mirror UV now mirrors along the center of the UV elements rather than negating it

Fixes

  • Apply Material Crashes Fixed

  • Allow bridging more than 2 edges at a time

  • Transforming after scaling won't rescale the selection again

Crash Warning

Opening multiple hotspot data assets and then closing one will likely crash you. Only have one open at a time for now.

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Scythe is only for UE 5.5, with no plans to support versions below that.

How to Install

You have 2 options:

A. Install into Engine: Extract the zip into YourUnrealEngine55Location\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.

B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.

Where's the Source Code?

Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.

Note For UE Source Engine Builds

Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.

tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules

Replace the BuildID in the latter with the one in the former.

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Scythe Map Editor PATREON 0 favs
VIEWS1
FILES3 files
POSTEDMay 6, 2025
ARCHIVEDJun 10, 2026