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Creature of Castorfield | July update

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Creature of Castorfield | July update
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It's the Creature of Castorfield July update!

This time we followed up on the Rose Marino content from last month. The plan is to build out that arc in a way that builds the architecture for other arcs to exist in the same way, despite this one in particular being relatively simple (and I'll walk through the steps in a moment) it means we set up a few locations and navigations that will become the basis of a lot of scenes going forwards.

This is currently how the world map looks, and is the main way that you navigate between different locations. There are other maps in the game, but they are more about communicating parts of the mystery rather than navigation. The small township in the top right, is the main place that we've been focusing on this update, because as the Sheriff you will be able to go there and talk with different townsfolk to ask questions about the happenings in Castorfield. This is where you meet Rose Marino.

Because you're not physically interacting with the space like other locations, where the background operates like a menu that you can access documents and such from, this location is almost exclusively dialogue focused, so we needed some different angles to be able to present the characters from instead of the isometric angle the main backgrounds are in. There's currently three different background designs made for this location, and more might be added if we need more specific things.

After you rescue Rose, she takes up shelter in your cabin, and that is where things get lewd. We've already implemented one lewd scene in the game (our first one!) which has variations to match the sheriff as they transform through the game, so each scene you can imagine will have a few versions. That scene, also needed a new background specific angle.

I'll let you imagine what might be happening here.

Compared to other updates that were either focused on adding lore, or mechanical functionality, this one is much more art focused, getting a bunch of needed backgrounds for us to design scenes for in the future. One of the main limiting factors this game will face is artist time, as our character artist will need to devote a large amount of time to do the lewd scenes for this game on account of the number of variations, which unfortunately means not each monthly update will have lewd content added to it, and we'll have to focus on putting together other parts of the game to keep our games on schedule. That does mean that we can be focusing on backgrounds, or dialogue, or lore, or navigation and buttons and other parts of the game that still need to be done. I'm pretty happy with our progress so far, and I'm hoping you're all excited to meet Rose soon!

TwoHotMilfsStudio PATREON 171 favs
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POSTEDJul 13, 2026
ARCHIVEDJul 13, 2026