Hey all! Again, apologies for the rapid updates. As you can tell, I’ve only been able to work on this in the past 2 weeks.
I’m thrilled to show ya’ll some cool ass shit. There are a number of lore edits and a bit of some numbers tweaking based on some playtesting. I can envision that these will be the last of the edits before I throw it out into itch and drivethru and have the general public audience read through it. And then we can go through the polishing stuff with the typos afterward.
In 1.73 we have COMPACT LAYOUT, CULTIVATION SECTS, STARTING WANDERER PATTERNS, WORLD BEING PATTERNS + TRAITS + GAMBITS, DUNGEON EXPLORATION RULES, THE LOTUS CALENDAR, and SOME EDITS
COMPACT LAYOUT
I’ve fixed the layout around so it’s easier to pick up and run. I’ve also managed to fit everything back down into 1 PDF again. Let me know if you like the new layout! It’s also been squished into 80mb.
CULTIVATION SECTS
THE MARTIAL UNDERWORLD IS RUN BY THE SECTS.
The Cultivation Dialectic felt a bit too idealist-metaphysics for my taste. I didn’t like the feeling that what is essentially a “soul quality” exists in the game. So, I politicized it and made it material.
Now they’re sects. Think of them as Factions, like Lancer’s or Marathon’s Megacorps. But occult and cryptic and tropical gothic.
You now choose from the Sects you start in. Whenever you Limit Break, you gain an Attainment and a Perversion from your current Sect.
You can switch Sects, but without permission from your superiors, that’s just betrayal.
There are 6 Sects:
1 — Ultramystic Sect. Revolutionary communist martial artists and mystics. Cultivate Violence.
2 — Internal Elixir Sect. Internal cultivators of the inner Immortal. Cultivate Immortality.
3 — Luminous Mind Sect. Monks, mendicants, and contemplatives. Cultivate Annihilation.
4 — Divine Communion Sect. Exorcists, penitents, and shrine maidens. Cultivate God.
5 — Techgnostic Sect. Logicians, machinists, and shell-creators. Cultivate the Machine.
6 — Exdead Knives Sect. Kllers, infiltrators, spies. Cultivate Murder.
STARTING WANDERER PATTERNS
Wanderers now get 6 starting patterns and a starting sundry list to be able to make a character really quickly on the fly. With the slightly higher starting lethality, this is really important.
WORLD BEING PATTERNS, GAMBITS, AND TRAITS
Subsequently, World Beings now have 12 Patterns to build from, and 18 Traits to choose from (that, perhaps, Wanderers can eventually take too if they wish).
More importantly is a slightly new mechanic: Gambits. These take on the role of Telegraphs in the older version, showing that the new LSUV is nothing but a more pronounced and explicit form of the older Narrative Telegraphing System.
DUNGEON EXPLORATION RULES
Something I’ve been wanting to codify for a bit, but not too much. Just enough to help guide moving through a dungeon.
THE LOTUS CALENDAR
To help with time tracking, the Lotus Calendar and the Twelve Moons are detailed now in the game!
EDITS
And some edits to the game text to help align with the vision even more.
✦ Strength is now BODY. Also, Attributes are now known as Cultivations. (So when you try to push something heavy, you “Check your Body Cultivation!”)
✦ Health is now 10 + Level + higher of Body or Psyche.
✦ Samadhi now has three core triggers and two main effects. These can be modified by one’s Attainments. Taking on a Sect doesn’t give you innate Samadhi.
✦ You now gain Attainments along with Perversions—every Limit Break.
✦ A Rules Reference at the start of the PDF.
1.73 Wanderer Ledger Google Sheet: https://docs.google.com/spreadsheets/d/1Jn8xxeOChDkJhE_2VzgnID3ScM1SokWXNegwzjdsAK8/edit?gid=0#gid=0
That’s it. I hope you enjoy! I’m running a game over on Discord tomorrow on 10PM GMT+8 if ya’ll want to get in there. See you guys
1.731 Modifications
PDF NOW HAS BOOKMARKS!
Typo Fixes
New Celestial Restoration Art Magick: Soul Fortify
New Heavenly Cycles Art Magick: Heavenly Official Blessing
New Stygian Eschaton Sorcery: Eschaton Force Multiplication, 8-Armed Devil Eschaton Carve
New Akashi Sorcery: Spectral Chimera Vision and Angel-Ripping Ebon Sympathy
Other Magicks have modified effects.
Guns now deal Medium Damage
Damage Tiers are slightly modified (Light is 2, Medium is 4, but Heavy is 6, and going up by 2 point intervals after that)
Modified Electrocuted and Stun
Moved Feint into Ultraviolent Considerations