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EldenRingUpscaler DLSS3 Build 01&02&03

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EldenRingUpscaler DLSS3 Build 01&02&03
DESCRIPTION

This is the framegen version that only works RTX 40 Series GPU!

If you have non-40 or AMD/Intel GPU, use the FSR3 Build.

Download

I only distribute updates via discord.

Link your discord account to patreon and you will get pulled in the server by patreon bot.

Download updates in beta-access channel.

Changelog

Build 03

Fixed potential crashes after certain play time (again, and maybe for real)

Build 02

Fixed potential crashes after 40 minutes

Build 01

Updated for v1.10.1.

Added the option for allowing motion blur.

Fixed UI low resolution.

Added support for non-16:9 resolutions.

INSTALLATION

Extract everything in this zip to ELDEN RING\Game folder.

Install Anti-Cheat Toggler from https://www.nexusmods.com/eldenring/mods/90/Or you can use https://github.com/gurrgur/er-patcher

Turn off EAC before launching the game.

Launch the game and set it to use Fullscreen, the game will still be running in borderless mode but the game will think it's in fullscreen.

Turn ON AA, it's needed for me to hook into TAA rendering.

Turn ON Motion Blur, I'll skip the actual motion blur rendering so no worries if you don't like motion blur, I only need it on for the game to render motion vectors.

Press HOME in the game to open the menu for upscalers and do authentication.

Then make sure EldenRingUpscalerUIComposite is checked in ReShade.

In the add-on tab, check the the first two option under generic depth addon.

You can press Numpad / to toggle upscaling, and Numpad * to toggle framegen.

You can change settings in-game, but mip lod bias would require a restart to take effect.

Extra Steps for HDR

Turn ON HDR in the game settings.

Check Is Using HDR in the upscaler's menu.

Thanks to @huutaiii for helping with finding address for jitter and setting resolution!

Consider supporting him as well for his awesome camera mods for Elden Ring!

patreon.com/huutaiii

PureDark PATREON 58 favs
VIEWS1
FILES1 file
POSTEDJan 15, 2024
ARCHIVEDJun 10, 2026