[Rough] OA v0.5.3: Android release, New OSX build process, some bug fixes, content from dress up build.
This month I didn't do as much with the build as I wanted, I wanted to solve all the level up issues, but the subject simply became too daunting to both fix and test. As such I decided to disable most of the level up dialogue for now and return to it after the Unity 6 transition. And then instead I focused on a few bug fixes and fixing some soft locks.
Unity has revamped how their Cloud Build system works so the game is no longer too large for the service, so I've been able to do Mac builds with the service and I'm hoping this will produce higher quality builds for Mac users hopefully with less weird zip file issues. I still can't personally test these, but they should at least be as functional as PC builds.
Additionally, I managed to get the android build done, with a bonus of reduced memory usage due to reducing shader variants. The game should now work on more devices, sadly I cannot fix issues with camera control or the issue with being unable to change player colors on some devices.
Beyond that as I said there's a few bug fixes, and some fixes for some soft locks, and things like flashlight work again (I think I rewrote that and didn't reimplement it).
Thats all for now, just a short update. Onward to Unity 6! And a specially thing I should have ready in a couple days.