OCCT v14 : Linux & Steam Deck available in alpha for supporters, Steam version coming soon !

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OCCT v14 : Linux & Steam Deck available in alpha for supporters, Steam version coming soon !
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Alright, heartbeat is at maximum, breathing hard, excitement through the roof, but we're finally there !

After years of being exclusive to Windows, OCCT v14 is now available in alpha version for Linux !

This is the culmination of 3 years of hard work, rewriting slowly everything to be cross platform.

The best part ? All of your tests are cross-platform ! Even 3D is supported, and native.

 

Why OCCT on Linux is a Game Changer ?

For a TON of reasons :

  • Want to overclock your memory without corrupting your OS ? Make a bootable Linux USB stick and test away !

  • Server people were left in the dust. Now, you've got a complete suite available for your testing needs

  • Linux tinkerers will be able to test their setup without messing up their A/C by opening the windows

  • We support STEAM DECK and that is FREAKING AWESOME

  • Supporting steam deck means having a Steam release of OCCT in the future !

  • Finally, we support testing those crazy H100s cards used for AI/Crypto training. Yep, for real.

We kept the app SIMPLE : a single-file deployment fully portable. Make it executable, double click, launch.

We did not want to support all the numerous packaging options on Linux : we don't have the workforce to support the myriad of snap/flatpak/rpm/deb/... formats and their shenanigans. So we kept it simple !

Also, we do NOT require root permissions to run ! You're free to run as a regular user. 

You'll get less sensors, especially on the CPU side, not much we can do, but we did our best to avoid that pitfall.

See it in action : https://www.youtube.com/watch?v=N7oi-wkVXb4

Monitoring and sensors

Speaking of sensors, we had to come up with our own Monitoring engine on Linux. It is both very young and kept simple. Most notably :

  • We sticked to major components monitoring ( CPU, GPU, and what is exposed through hwmon )

  • Our goal was to support relatively recent hardware ( Intel 10th gen+, Ryzens...)

  • Not saying older hardware won't work, but probably more limited

  • Coming up with a sensible monitoring engine is TOUGH, and we'll need more time to do so. it made 0 sense to make people wait for Intel 6th gen support for monitoring for that release though, so we decided to launch as is

  • We have plans to improve it in the future, and maybe even more coming up

   

OCCT v14 is a HUGE update

Every part saw a rewrite of some sorts :

  • CPU and Memory were ported to Linux

  • Linpack was updated with a Linux binary

  • 3D adaptive was rewritten in UE5 and packaged for Vulkan support ( NATIVE under linux !)

  • VRAM and Compute were ported and are still OpenCL based

  • 3D standard was not portable and thus is discontinued from v14 onwards

  • Power was switched to 3D adaptive - Extreme preset

As we every alpha release out there, it is currently exclusive to Patreon supporters. 

When we reach beta stage it'll be available to everyone - and then later on, to just about everybody :) 

If you didn't get it from that message, i'm both over my head and overexcited with this release.

How to access OCCT on Linux

  • Go to https://www.ocbase.com

  • log in your Patreon account

  • Download the Linux edition

  • Make it executable

  • Copy your license file in the same folder as the downloaded file

  • Start and melt your 5090s 12VHPWR connectors under Linux ! Yay !

For steam deck, follow the same steps, but on Desktop mode.

Steam page is coming very, very soon :) Working on it !

occt PATREON 3 favs
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POSTEDFeb 18, 2025
ARCHIVEDJun 10, 2026