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Hindenburg Azur Lane

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Hindenburg Azur Lane
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DESCRIPTION

What's inside the package:

- Look

- Clothing [Body + exposed preset, Top + exposed version, Harness, Stockings, Leg Choker, Gloves, Shoes Upper, Shoes, Horns, Hairband, Wings, EyeShadow]

- Hairstyle

- Tail as Custom Unity Asset[Add EzSoftBone as Session Plugin by Skynet for physics]

To change preset go to clothing>customize>preset>select existing one

Tail has physics, here is what you need to do to set it up:

1. In session plugin tab add script "EzSoftBoneRuntimeLoader.cs" from the package

2. In Session Plugin Presets tab, click 'Change User Defaults...' then click "Set Current As User Defaults"

3. Add CUA tail_prefab_hindenburg from package

4. In control Tab of CUA check Parent Link for position and rotation then Link to Atom "Person" and Link to "Hip"

5 Add IKCUA plugin by imakeboobies to move bones. Done.

Download Link:

https://www.patreon.com/posts/redirection-post-110475107

Yaneks PATREON 221 favs
VIEWS1
FILES2 files
POSTEDFeb 28, 2026
ARCHIVEDJun 10, 2026