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New build: Optimization update!

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New build: Optimization update!
DESCRIPTION

The Optimization update is here!

New additions:

2 new tracks (Shape fight theme, Night dome battle theme)

A new File select screen (also by Mason!)

A copy file feature

Greatly optimized saves

An autosave system

Persistent Traveler countdown across areas (= more frequent traveler encounters)

A Linux version!!!

This is for the most part a port of the whole game from GameMaker 1.4 to GameMaker 2. If you encountered these issues before, they should be no more:

Sudden crashes (especially when entering the Biscotti tunnels or during the Angel fight, but at various other points in the game too)

Cursor drifting if not getting stuck in a corner

Selecting a character in the chara select menu would cause a small freeze (generally loading anything would take a long time)

The D3DXCompile title screen crash

Known issues:

With the save system having been greatly optimized, saves from the previous version are only almost compatible. That is, you might see some weird behavior or even crashes if you try to access alchemy recipes from an older save.

If you notice a delay when moving the cursor, try increasing your monitor's refresh rate (or decreasing it, this has also worked in one case for some reason...!). This is a fun quirk of GM2, currently doing my best to fix this...!Edit: This is a known GM issue, sadly the best known fixes currently are either what I said above, or pressing F1 which will unlock the mouse from the game window. Doing so can unlock the mouse in some sequences where this isn't intended, but it's not a huge problem.

Tabbing out then back in might cause the game to show an infinite loading screen, possibly a GameMaker issueEdit: This is a known GM issue! Temporary fix if this happens to you: Press F6 to toggle windowed mode on/off

One step at a time, things are moving forward...!Thank you so much for the support everyone ^^

Link to the previous version:https://www.patreon.com/posts/119157015

(BE Witches.zip for windows, BE Witches.AppImage for Linux! ^^)

edit 01: Fixed a crash when to talking to Sevii, and when talking to Sevii + Avni (Windows only for now, the Linux version will be updated a bit less frequently, sorry...!)

edit 02: Fixed a crash that can occur during fights if an oyon is selected precisely during the frame it falls then selected again, prevented autosave from triggering during a specific sequence

edit 03: Fixed a couple more bugs and made it so pressing F6 toggles windowed mode even without debug bug since it can be used to fix the frozen screen when tabbing back in bug. Also confirmed that several of the current known bugs are on GameMaker's side, which isn't too great... Considering declaring this update a Beta and only releasing it on Itch on December 1st while also keeping the older versions up.The Linux version update should be up sometime in the next few days!

edit 04: The Linux version has been updated!Unless more fixable bugs are found, this will be the last update before some time

edit 05: Woops! The Linux version didn't actually get updated last time. It's here for good now!Also, some new bugs have been found, so expect more updates next week...!

edit 06: More bugfixes! Both the Windows and Linux version have been updated.- Moving into a room by using the keyboard in the same frame as a grabbed object is released caused a crash > Fixed!- Using Boomerang (Alt Y) on Nightmare crashes the game > Fixed!- Also, the price of Terra's incense has been lowered

edit 07:- Updated the intro screen- Fixed the Traveler despawn bug- Mines (Mines Heartpower) are now bumped by using right click instead of left click- Slightly decreased the hitstun length when destroying a Shape- Increased the amount of storage pages to 20- Storage pages can now be flipped using the keyboard- Optimized BGM loading (greatly decreased memory usage and almost instant loading time at the start of the game!)- Various minor bug fixes & changes

edit 08:- Fixed a bug where the Sablee BGM would stop playing

edit 09:- Fixed a crash occurring when losing during a certain segment involving Vestia in some circumstances

edit 10:- Fixed a crash occurring when pausing the game during fights and special sequences

edit 11:- Fixed the Boomerang spell not healing

edit 12 (15-06-2026):This is a good one! The new version of GameMaker I was waiting for, LTS 2026, is now out, and as far as testing goes the main issues mentioned above are now gone! I also did a bunch of minor fixes and improvements:

Fixed a bug that would cause a crash when walking out of a room right after smashing a constellation in the Night dome

Charging a heartpower mine then Witch swapping into a different heartpower without releasing the bomb will cause the aim cross to stay active forever > fixed

Pressing M now opens the map

Lidze can now pass as a normal chest even if sneak mode is activated

The first cutscene plays music when it shouldn't > fixed

Sneak mode is now automatically disabled when entering a non fight area

Lowering difficulty now also lowers opponent's casting and summoning speed, down to 75% of the normal speed at 0.5 difficulty (increasing difficulty doesn't increase speed)

Fixed dialogue box height for various objects

Improved the room editor

Minor fixes in various rooms

Auria interactable clouds now have 3 HP instead of 4 and shrink after -losing HP

Slightly edited an Auria puzzle

Biscotti tunnel foreground walls now look better during room transitions

Fixed Goblin's chibi hitbox

Overkill now work as a graduation: at -25% HP, 100% chance to get the soul. At -12.5%HP (halfway to full overkill), 50% chance to get the soul, etc. So it's possible to get a soul by being lucky, getting a full overkill simply guarantees it!

Swatter Heartpower buff: The swatter and insect now "follow" the heart on an axis, and will always meet at the heart rather than at the spot the heart was at when they were summoned

Fixed a few typos / Minor text improvements

Minor result screen chibis improvements when selecting My Turn

Added more floor plaques for Auria tower

Fixed the two Cookie & Milk signs (malformed / wrong letters)

Added a setting to set autosave frequency (off by default)

Autosaves can now be triggered from the "return to title screen" menu

Improved a few SFX volumes

Fixed the Wind SFX not playing in some cutscenes

Made it so Lidze can't instantly spawn right after entering the Rietti forest

Fixed a bug causing the Sablee ocean BG fish being seen spawning/despawning near the edges of the screen in some rooms

This update will become public on July 1st (Unless some big issue arises, but that's unlikely!)

edit 13:

Fixed an Overkill related bug

Nosebecc PATREON 289 favs
VIEWS1
FILES3 files
POSTEDNov 1, 2025
ARCHIVEDJun 10, 2026