Trilobite girl reveal + Devlog #136 + Illustration poll #10 is on!

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Trilobite girl reveal + Devlog #136 + Illustration poll #10 is on!
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Trilobite girl! We need more shortstacks!!!Not that it was a requirement for her, her mods were Surrounded by simplified minions, Pirate and Chitin corset! I actually considered going with a more insectoid look for her, but I decided against it. Between the carapace, the clothes and the minions, the design would have ended up too busy! The only part of her where I went for it is her feet ^^Bee did a great job with her, and unsurprisingly, she even ended up a bit curvier than planned which I'm very fine with :BI'm very happy with the way her corset reacts with the BE at higher ranks!And with how the pirate trilobites turned out too! The little eyepatches and tail spines make them look much more aggressive than Tril, without being excessive ^^

Here are all the monstergirl ranks (BOOBS!!!):

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

You can follow/support Bulumblebee here:

https://bsky.app/profile/bulumblebee.bsky.social (18+)https://twitter.com/bulumblebee (18+)https://www.patreon.com/bulumblebee (18+)

I finally got back to coding!!!With GameMaker LTS 2026, the version I'd been waiting for, releasing just a bit before, it really was perfect timing. In case you missed it, I updated the BEW build on Patreon two weeks ago. The biggest GM issues have been fixed, and there's no more cursor stutters!!! I figured that I might as well clean up some stuff, here is the changelist:

Fixed a bug that would cause a crash when walking out of a room right after smashing a constellation in the Night dome

Charging a heartpower mine then Witch swapping into a different heartpower without releasing the bomb will cause the aim cross to stay active forever > fixed

Pressing M now opens the map

Lidze can now pass as a normal chest even if sneak mode is activated

The first cutscene plays music when it shouldn't > fixed

Sneak mode is now automatically disabled when entering a non fight area

Lowering difficulty now also lowers opponent's casting and summoning speed, down to 75% of the normal speed at 0.5 difficulty (increasing difficulty doesn't increase speed)

Fixed dialogue box height for various objects

Improved the room editor

Minor fixes in various rooms

Auria interactable clouds now have 3 HP instead of 4 and shrink after -losing HP

Slightly edited an Auria puzzle

Biscotti tunnel foreground walls now look better during room transitions

Fixed Goblin's chibi hitbox

Overkill now work as a graduation: at -25% HP, 100% chance to get the soul. At -12.5%HP (halfway to full overkill), 50% chance to get the soul, etc. So it's possible to get a soul by being lucky, getting a full overkill simply guarantees it!

Swatter Heartpower buff: The swatter and insect now "follow" the heart on an axis, and will always meet at the heart rather than at the spot the heart was at when they were summoned

Fixed a few typos / Minor text improvements

Minor result screen chibis improvements when selecting My Turn

Added more floor plaques for Auria tower

Fixed the two Cookie & Milk signs (malformed / wrong letters)

Added a setting to set autosave frequency (off by default)

Autosaves can now be triggered from the "return to title screen" menu

Improved a few SFX volumes

Fixed the Wind SFX not playing in some cutscenes

Made it so Lidze can't instantly spawn right after entering the Rietti forest

Fixed a bug causing the Sablee ocean BG fish being seen spawning/despawning near the edges of the screen in some rooms

There's a lot, but tp be fair, it's mostly minor improvements and fixes! Nothing too exciting ^^Still, this is a big relief. The optimization update was a big step forward, but the cursor stutter bug had been weighing on me, I'm so glad to have it out of the way. And so, I've now released the update publicly! Including on Steam!

And now, I've started working on actual new additions! The first of which being that secret feature I've mentioned a few times the past several months. Being a secret I can't actually say too much about it, sorry! It's something to do with souls ^^A good chunk of the heavy lifting has been done already, and it's looking very good! This is something I've had in mind for over 2 years now, I was very excited to finally get to it. There are also some special requirements for it, and essentially getting it ready asap was the most sensible thing to do, even if that gives me a bit less to talk about for now.

As for me, I've been settling in the new place. There've been a few struggles, and it didn't help that France got absurdly hot for a whole week, but I also got some very good news I'd been waiting for for almost a year now. So some bad, more good, and things are looking great for the future! It's fun to work in a different place ^^

And I believe that's everything for now! It's very exciting to finally feel like I'm making actual progress again. Not that the chibis and designs aren't progress, but it's easy to start feeling detached from the game itself after a while. I've got plenty to get to, some good stuff has been taken care of already, and I'm quite used to the new GameMaker IDE by now! Just gotta keep at it ^^

And now, the poll stuff!

The next illustration poll has begun! The theme this time is [Freeform]!You can vote in the Discord server if you are a 2$+ patron! Here are the current theme and submissions: https://docs.google.com/document/d/1Drz4UD09YftgaihcwWq6McqiFTa2l77XJ9oBJ0hfDco

Vuudle!I'm glad everyone's been enjoying these, but this will probably be the last one for a bit! I haven't been drawing recently so I don't have any left...!

Thank you for reading!Bye :B

Nosebecc PATREON 289 favs
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POSTEDJul 1, 2026
ARCHIVEDJul 1, 2026