Previous Post

Proper Shaders 06-26 (beta access)

Next Post
Proper Shaders 06-26 (beta access)
1 / 5
DESCRIPTION

(old version from June, much has been improved since then)

If you don't know what Proper Shaders is, check other posts or official MixMods post: https://www.mixmods.com.br/2026/05/sa-proper-shaders/

(other updates/hotfixes for this month are logged on comments, updated on this same post)

I highly recommend to use with newer Proper Fixes version, that improved mesh normals for better lighting: https://www.mixmods.com.br/2026/06/sa-proper-fixes/

Update:

Added clouds from Cloudworks by Brian Tu; added our own water shader (we still plan to improve and optimize it) with water caustics, underwater screen effects etc.

Also added AMD Contrast Adaptive Sharpening, LUT (useful for color grading your game), Adaptive Depth Of Field (useful for screenshots), per-pixel lights for gun shots and explosions and lots of bug fixes and improvements for the mod in general.

Jéssica Natália also helped a lot with this update, and she released Proper Shaders port for GTA Vice City too, check it out!

New video: https://www.youtube.com/watch?v=iY71eFh8plE

Note: Due to CC N-C license, Cloudworks is also added to beta and public versions too, from author permission.

Current progress

Full deferred rendering technique (like modern games)

Per-pixel lighting (hundreds of optimized dynamic lights)

Volumetric lights beams

Dynamic 4 cascaded per-pixel shadows (NVIDIA's PCSS)

Soft shadow mask technique with gaussian blur

Volumetric clouds

Water surface

Water caustics

Underwater

Ambient occlusion (SSAO, HBAO)

HDR simulation with tonemapping (ACES or Timoty)

LUT

Auto exposure

Bloom

Sun rays

SMAA

AMD Contrast Adaptive Sharpening

Adaptive Depth Of Field

Simple dithered sky shader

New horizon fog

Improved z-fighting

Soft particles

Player mipmapping (automatic)

Shaders lit by directional light

Stochastic procedural texturing

Animated wind shader

Support for unlimited TXDPs (TXD parents) files in .ide files, which helps this (shadermaps) and other texture mods (disabled for now).

All 11+ thousand game textures are already configured with proper values for roughness, stochastic and shadows casting.

In progress

PBR sky shader with sky blend

Shadermaps (normal map, roughness map etc).

Cel/anime shading.

GPU instancing grass system.

Decals projector (replacing the vanilla decals system, from CPU to GPU)

Screen space reflections

Screen space shadows

World rain surface

Planned

Lens flare

Volumetric height fog

Screen space global illumination

Vehicle rain surface

Parallax occlusion mapping

Specular anisotropic hair

Subsurface scattering

Advanced car paint and dirt

Temporal anti-aliasing

Improve wind/vegetation shader

Terrain splat maps shader

Download version 06-26. For beta supporters on 01.07.26 (DD.MM.YY) and 01.08.26 for the public. Possible bug fixes will be updated in the same post (check comments and Discord).

Sharing is prohibited until specific dates.

Junior_Djjr PATREON 31 favs
VIEWS1
FILES5 files
POSTEDJun 1, 2026
ARCHIVEDJun 1, 2026