It's that time again.5.2 is shaping up quite well for release, with the introduction of a new boss as well as new mechanics to support the private prisons feature. Private prisons have turned out to be a bit of a long haul mechanic, as integrating them into the game depended on a lot of systems that weren't in until the last few months. 5.2 contains a few new features that are needed to support a persistent, special location that the player can access:
1) Fast travel (via elevators)2) Handling of special 'subregions' on floorsIn addition there have been a lot of features that aren't strictly necessary for the private prison mechanically1) A way of unlocking the elevators (dragon miniboss fights)2) A new boss that will unlock private prisons when defeated3) A lore justification of why there is a private prison (it will be available once you unlock an elevator)This opens a path forward for a special 'summit' level where you will finally be able to store your servants, place them in cells/furniture, and potentially put them to work.Theres a lot of avenues, so I'd like to poll on what sounds the most interesting to focus on.