The initial v0.01 technical demo release has gone about how I expected it to be. A bug uprising! So I got to quickly fixing what had been reported, found myself and threw in one or two improvements myself where I saw it could help. Around 33 bugs had been fixed. I hope you enjoyed what you've seen so far, and are excited to see what's to come in the future!
The changelog for this update is rather long... If you think I am missing a bug you found, or want to help find more, please download this new version and test things out!
Thanks for your support on Venus Derby and Vorecade!
# v0.02 - 18.02.2026 - Hotfix
- Added Undo Functionality to the Character Creator/Collider Setup
- Added a Confirmation Popup when Canceling the Character Creator/Collider Setup
- Resized Character Preview Window in Character Creator/Collider Setup to reduce missclicks on the Cancel Button
- Reworded "Back" Button to "Cancel" in Character Creator/Collider Setup
- Fixed a bug where an improperly set up Character Stomach would end up confusing the "Digest" Animation in the Lobby/TopMenu/DigestPlayer". (This fixes Ria Corredora having a broken Digest Animation and any other character with a similar issue)
- Fixed a bug where the "Change Secretary" Button would disappear after the Player had been digested once.
- Fixed a bug where the "Change Secretary" Button would disappear after the Player had been eaten and let out without being digested.
- Added "Abandon Race" to the Race Pause Menu, which will return the Player to the Lobby and lose all progress since the last save.
- Fixed the "Character Chibi" getting upside down when the Player character was moving upwards.
- Fixed the Secretary face being deleted when you pet a character that does not have a pet reaction line and change the secretary to someone else, then pet that character.
- Fixed a breaking bug where the camera would get stuck on a position where the player would not be able to choose a fork on the board. Causing a softlock.
- Added a bug report button to the Go Your Way's Race and Missions UI. She will have some of those utility stuff for a while.
- Added Umaon to the Starter Characters list. She will now be included in any new games along with Suzue, Ria, Umaon (Classic).
- Added more lines to Go Your Way's dialogue pool.
- Fixed a deadlock where a tile event triggering while a scenario race was about to start would cause a VN Playing flag to be set, the race would start and finish without any issues. After the player was returned to the game board, triggering any training would cause the game to soft lock due to the VN playing flag being not cleared.
- Fixed "ad-hoc" races triggering Goal checks even though the race itself is unrelated to the actual goal itself. This was causing race end messages like "Race Won but Goal Not Reached".
- Fixed a deadlock when the player would click on the current tile while moving. There still is an unresolved issue where the player character chibi animation freezing whilst moving if the player were to click on the player character.
- Fixed a deadlock when an "ad-hoc" race was failed, retried and failed again N times, trying to exit the race would cause the game to soft lock.
- Fixed homeroom stat bonuses not taking effect in some cases.
- You can now headpat Go Your Way.
- Go Your Way will now show facial expressions when talking.
- Player character speaking as the player themselves has been fixed.
- "Dash" and "Distance" training animations now show up correctly.
- Player character chibi shadow has been temporarily removed.
- VSFX sound leakage from Visual Novel scenes has been fixed. (This fixes the permanent stomach noise problem after a "Vore Event" tile.)
- Updated the Umaon in the gacha banner. She now has her new design.
- Fixed a bug where the stomach state of the player character would not update correctly after skipping during a race.
- Different game saves now have their own separate scenario progress saves. Previously, all game saves shared the same scenario progress save, which caused issues when switching between different game saves and playing scenarios.
- Secretary interaction sounds are now changed to sloshing and stomach noises when the player is eaten, instead of the regular interaction sounds.
- Scenario saves now also save the player character weight.
- Clash panes now wait for the animation to actually finish up.
- Game over screen now waits for the clash animation to finish before showing up.
- Stat texts modified by homeroom effects no longer disappear when you toggle the character selection menu.
- Character preview on the character selection menu now doesn't disappear when you toggle the character selection menu.