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Venus Derby - v0.05 Update Release

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DESCRIPTION

This week was spent on rebalancing the AI, smashing bugs and getting ready for v0.06! Without beating around the bush, let's get to what's new!

v0.05 is currently available only to Patreon members of the $5 tier and above. Check out this post for the download link!

Balance, Balance, Balance and Some Data!

I've been trying to strike a good balance with the game's AI behavior, so I added in a debug overlay! (Toggle via P during a race) It shows different pace tactic's pack bands, a stamina bar for the selected racer, visualizes each lane on the track and a plethora of other things. If you're interested in taking a look under the hood, this is the easiest way to do so!

On the topic of balance,

AI Behavior and Race Mechanics

I spent quite a while trying to narrow down the AI's quirks and patching them out, so racers would act in a more predictable way. The formulas for endurance depletion, regeneration and a whole lot more effort scaling multipliers and fancy math has been adjusted. Please let me know what you think!

Better Internal Soundscape

I added a heartbeat SFX to the "Vorny Sound Generator" or whatever I end up calling it later on, it's only audible in internal scenarios and adjusts automatically with the "intensity" of the situation! Please check it out in the ASMR Room available in the settings menu!

Player Scripting Using JavaScript

v0.05 adds support for player scripting! You can now add your own shop items to the scenario shop and define their effects using JavaScript! the documentation for it is currently missing but I'll release one next week.

Various Fixes and Improvements

There also has been work done on many little things, like the stomach animation shader's snapping being fixed to a revamped clash animation flow. A lot await in the v0.05 update!

The full changelog is below as usual. Thanks for your support and see you next week with the plans for v0.06!

# v0.05-Unstable - 01.03.2026 - v0.05-Unstable

- Added CTRL + C / V support for copy pasting nodes in the Visual Novel and the Scenario Editor.

- Added "Flat Color BG" node to the Visual Novel Editor.

- Added a "BG Effect" node to the Visual Novel Editor, which can be used to play animated background effects.

- AI Behavior has been tweaked to make AI conform to their pace roles better. Though very huge stat gaps may still cause them to act in a way that is not typical for their pace role.

- Added a shop to the scenario player where the player can buy items.

- Added Lua scripting support for shop items. Scripting API documentation is currently not available, but will be added in the future.

- Added compatibility warnings for very old GPUs that do not support the required graphics features to run the game smoothly. (BC7 texture support, Compute Shader support)

- Fixed alpha fading bug with the alpha snipping shader.

- Fixed transparent deformation artifacts on stomach deformation animations.

# v0.05-RC-3 - 08.03.2026 - v0.05 Release Candidate 3

- Fixed typos in Ria's dialogue.

- Cleaned up unused shaders from the game build.

- Fixed looped audio to keep playing even after the Visual Novel that triggered them has ended.

- Fixed characters popping in during the gacha animation.

- Fixed characters not being transparent when they needed to be.

- Added warning messages for unmet upcoming goal conditions.

- Added Goals screen to the scenario player. Can be accessed by clicking on the "Next Goal" button on the top right.

- Wired up the shop dialogues.

- Added BGMs to the scenario player, the paddock and "The New Beginning"'s intro sequence.

- Added the next goal to the races menu.

- Scenario selector UX has been improved.

- Hidden goals bug has been fixed.

- Added shopkeeper interactions.

- Fixed the bug causing the first dialogue line on the bellyrub to be skipped.

- Added decorative elements to the paddock and tactics selection screen.

- Improved main menu UX.

# v0.05 - 16.03.2026 - v0.05 Release

- Migrated player scripting to Javascript from Lua.

- Added a kaching sound effect when purchasing items from the shop.

- Added a heartbeat BGM in internal scenes.

- Fixed stomach states persisting through races.

- Fixed priority not being taken into account when a character was being fed.

- Fixed race clash scenes spoiling the result of the clash before it happens."

- Stomach animations "snapping" every time the character gets updated has been fixed.

- Added a debug overlay to races, toggleable via "P".

- Added combined chibi sprite support. (Character editor will not support this. Please use separate sprites.)

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POSTEDMar 16, 2026
ARCHIVEDMar 16, 2026