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Venus Derby - v0.06 Update Release and v0.05 Public Release!

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Venus Derby - v0.06 Update Release and v0.05 Public Release!
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DESCRIPTION

This week was spent optimizing systems, fixing bugs and some other exciting stuff! Without beating around the bush, let's get to it!

v0.06 is currently available only to Patreon members of the $5 tier and above. Check out this post for the download link!

v0.05 is now available to Everyone! Check out this post for the download link!

Optimized Character Rendering

The v0.06 version adds various optimizations to the character renderer! When a sprite archive is generated, they would normally be saved at their original resolution, usually 2048x. This would take up around 16mb of VRAM, even for relatively empty images like eyes! To fix this issue, v0.06 adds automatic cropping that crops the images to save memory and disk space.

For example, a 256x image would only take 250kb~ of VRAM!To put it simply, this cuts the memory usage nearly 100 fold!

Updated Character Details Menu

The character details menu has been updated to be more organized. It's still WIP, but it's starting to look like nicer.

The full changelog is below as usual. Thanks for your support and see you next week with the plans for v0.07!

# v0.06-Unstable - 29.03.2026 - v0.06 Unstable

- Added support for v0.1 Vessel Tactics character mods. (Please use newer mods such as v0.12-13 if possible!)

- Fixed VT Compatible Character Package exporter. It targets the v0.13 version of the game.

- Improved multi-stomach character support.

- Feed/Digest pipelines now take priority into account when determining the order of feeding/digesting.

- Added Scale, Height BWH and MaxWGBWH to the characters.

- Added the ability to scale characters visually.

- BWH and height properties added to "Student Details" page in the lobby. Will probably add more stuff like weight and whatnot in the future.

- VT Compatible Character Package exporter now automatically turns non 1:1 images into 1:1 images by automatically resizing the output texture.

- Modified the announcements board in the lobby to show the recent Patreon posts related to Venus Derby. Clicking them will prompt you to open the post on your web browser.

- Added "Modmia" (Lamia from Vessel Tactics) as a modding example character. She's drawn by TeeradonSs. You can find her in the "Modding Example" folder in the game's installation directory.

- Some work on adding controller support has been done, but I doubt I'll be continuing with it anytime soon. Though the game is somewhat playable with a controller if you decide to try it. (Just mind the awkwardness of it.)

- Added automatic stomach inference system to the character loader. It will automatically fill in missing layer information, but you'll need to commit it via the Character Editor for it to be permanent.

- Improved non 1:1 aspect ratio image support for characters.

- Each stomach object has its own collider now.

- Added a collider selector in the collider setup in the character editor. You can now assign colliders to stomachs more easily and see which colliders are already set and which ones are missing.

- Fixed some issues where the stomach animation bump origin calculation would repeatedly fall off to the visual compute origin instead of geometrical origin.

- Added "Telekinesis Feeder" minigame.

- Added "Castle Battles" minigame.

- Changed the "Academy" button in the lobby to "Arcade". Lobby UI will probably see some more revisions down the line.

- Added tile rarity system. Some tiles are now rarer than others. Rarer tiles have a lower chance to appear on the board.

- Updated the loading screen.

- Character editor now accepts any resolution regardless of its divisibility by 4. Game will automatically resize/pad the image if not.

- Improved compatibility with character sprites that are very close to the edges of the image. (Previously, if a character sprite was too close to the edge of the image, some smearing issues would occur when stomach animations played.)

- Game now pads images if there are any non-transparent pixels within a 32 pixel vicinity of the image edge to prevent the aforementioned smearing issues.

- Fixed the JavaScript runtime error in the supply shop. (Backported to v0.05-Public as well.)

- Added a custom lighting system for the rimlighting shader. Complete with Directional, Point and Spot lights. (Currently only used in the "Telekinesis Feeder" minigame, but will probably be used in more places in the future.)

- Added an "Arcade" tile to the board, which will trigger the minigame selector.

- Fixed unnecessary VRAM allocations when displaying character cards.

- Fixed the sprite archive generator breaking sprite resolution homogeneity by not properly resizing the output sprites.

- Sprite transitions are now clearer when going to VState 0 from a higher VState.

- Added Android support to the Image Managers.

- Supply shop now works on Android.

- Rimlighting shader not being working properly on builds has been fixed.

- Added a "Minigame Data" subsystem to the character data.

- Added a "Minigame Data" editor to the character editor.

- Characters are now automatically reloaded when changed on disk. Including automatic importing of new characters when added to the "Characters" mod folder.

- Updated Unity version.

- Updated the main menu.

- Added a temporary background to the "Character Details" page in the lobby.

- Added Fanart Gallery. You can find it in the main menu.

- Reduced VRAM impact of dialogs.

- Improved blur quality in dialog backgrounds.

# v0.06-RC-1 - 03.04.2026 - v0.06 Release Candidate 1 (Internal)

- Added map mode to the scenario. Toggleable via the M key or a pinch out gesture on touchscreens.

- Added weather ambiences to races. Currently only rain. More to be added in the future.

- Fixed layering issues introduced in the v0.06-Unstable update.

- Improved weather effects in races.

- Updated the Character Editor documentation.

- Fixed some issues on the race intro animation when a race was retried.

- Added new tile events.

- Added AntiAliasing settings.

- Added new visual novel backgrounds.

- Secretary digestion animation now uses the SecDigest and the SecDigestReturn face setups correctly.

# v0.06-RC-2 - 05.04.2026 - v0.06 Release Candidate 2

- Fixed the FastForward player movement speed on the board.

- Fixed "Double Armed Umaon" bug in some Visual Novel scenes.

- Fixed a typo in the "Generic Bad" tile event.

- Unintentional toggling of the UI in the map mode has been fixed.

- Announcements board in the lobby now fallbacks to a better empty state when there are no announcements to show, instead of just showing "No Announcements Available"

- Added a map button to the scenario player UI to toggle the map mode.

# v0.06-RC-3 - 06.04.2026 - v0.06 Release Candidate 3

- Fixed the weather effects being not visible in some cases.

- Increased the weather ambience volume in races.

- Fixed the UI staying hidden after an arcade game session in a scenario playthrough.

- Added a background to the exchange menu in the scenario player.

# v0.06 - 13.04.2026 - v0.06 Release

- VRAM usage of the character renderer and the sprite compressor has been greatly reduced.

- Sprite compressor now uses streaming compression instead of buffered compression.

- Fixed some issues with Umaon's dialog.

- Fixed "3 arms UmaAon" that sometimes happened.

- Improved speech parsing to be more VT-compatible.

Thanks for your support on Venus Derby!

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POSTEDApr 13, 2026
ARCHIVEDApr 13, 2026