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"DooMed" WIPs (NNNvember 2025)

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"DooMed" WIPs (NNNvember 2025)
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DESCRIPTION

If you're on the Patreon Discord (paid members and former members), you can play the most recent build! It's still very early!

LOW-RES LEGGY!

This month's update is more dedicated to the process than showing off anything finished. There's a lot of stuff still in progress, and I'll admit, we're juggling and struggling to pick what gets focused on next!

As folks already know, I'm hacking UDTF into UDMF (Ultimate Doom Map Format), and this starts with the humble imp. The prototype build has a scattered collection of one-off images to tie it together, but I decided to make something of a five-part transformation.

It starts with a very rushed 5-part concept.

Using that concept as a template, I grabbed a specific phase (in this case phase 2 with legs as arms) and started getting to work.

At first I wanted to accomplish this purely through editing sprites, using all the imp angles and finding the best match.

This looked bad, so I immediately threw this out and started painting my own legs on an existing sprite.

Better! But a little off proportion. Also details like spikes and shading could come at the end, once it flows better.

Lets try walking!

Nice! Look at that sway and swagger! That is a UAC marine walking FOR TWO.

It also looks very off-proportion. The leg arms are larger than the leg-legs!

Also, I need the marine to look subdued. He should try not to scratch others with those claws!

Better (at least imo), but lets slow it down. It may even need to go slower in game, to feel lumbering.

Lets try a side pose

Little rough, but getting there!

This one is still in progress. And it takes a while to get all 8 (or in this case 5 with a lot of horizontal flip) rotations.

The hard part is getting to see it in game. Yet, it's the most crucial too!

Anyways, this is why I'm slow at this :P

PostalRoo PATREON 36 favs
VIEWS1
FILES9 files
POSTEDNov 30, 2025
ARCHIVEDNov 30, 2025