Awoo mates!
How are you? I've been doing pretty amazing! My half-a-year long chain of intense irl businesses, hospitals, and bureaucracy ended last month and I've finally been able to return to my normal, calm, productive life. Being able to add regular exercise to my weekly routine has been an important element I missed very much, and it makes a lot of difference in my energy levels, focus, creativity, and overall joy of life. Highly recommended!
I was hard at work making something really cool and I finished it yesterday, but for reasons you will find out in a couple of weeks I can't share too much about it right now. However, I wanted to at least share what I could. That edit of Teak's fighting CG in his expedition clothes is a part of it. The thing is over 6000 words long, full of cool visuals, gimmicks, and a few experimental bits. It utilizes a kinda wild renpy function I personally haven't seen used in any of the games I played.
Sorry I can't show it yet, but I wanted at least to tell you that I've been working and finished a nice piece or something. It's there, waiting, ready to be dropped sometime in June🐶
In the meantime, I'm back to writing the continuation of Alon's story. The culmination of the escape night. There's one specific point I would love to reach once we get back to the present time, and oh my dog I hope I'll be able to do it in v45, because that would be pretty epic. Either way, one thing I can guarantee for sure is that v45 is finishing that bath time flashback and we're going to progress Alon's night.
The next devlog I share will be about SheltRPG. A lot of stuff to talk about with you on that topic!
I think that's all I wanted to say, just keeping you up-to-date. It's my gym day today so I'm gonna go quickly, get bara-buff, and continue writing Alon's update~
Stay safe! Awoo!
Your Dog,
Raus Vuffski
PS: Oh yeah, btw, I'd like to take a few days off in the first half of June to play through Chapter 3 and 4 of Deltarune, please… uwu