Thing are progressing along smoothly for the next title, at the point of polish and finalizing elements, all core stuff is done. Also took some time out to do a little R&D procedural dungeon/room generation. Which worked out really well, so that shall progress and accelerate a few projects along quit nicely. Currently tinkering with the generation rules and how certain elements get spawned along with room. So far its seed-able which makes room generation customizable and permanent if I want, has rules for enemy placement and item placement. So far so good.