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Hazelnut Latte v0.15.2.0 Progress Report 4/21/26

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Hazelnut Latte v0.15.2.0 Progress Report 4/21/26
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Howdy folks! New Week, New Report!

Coding

Save is finally working! We rewrote the save system, which will likely cause compatibility issues with save files. Mobile users will need to uninstall the game and install the new version to work. Computer users will need to get into their folder and delete the saves. We want to add a clear data button at some point.

At the moment, we're prepping a hotfix that is hopefully already out. If it isn't, then we are trying very hard. Fixing an issue where voices didn't stop when loading saves. Cleaning up the animation script to hopefully solve the problems of double actions happening. Trying to find out why Charlene's cage CG won't load for some.

We're continuing to work on compatibility and only loading what is necessary. Memory seems to be the cause of crashes for mobile users. Adding Isaac back, adding a confirmation box, adding save/load, and adding right mouse to bring up save. We now have Linux on a computer to help test.

So the coding progress bars are in a constant state of flux and will likely be for a long time. I know Lotus couldn't be as active as he wanted to this past week with some personal stuff. But if everything has calmed down, he is going to hop back on the horse.

Animation

Most of the lewd scene for v0.15.2 is done! v0.15.2 has one lewd scene, but the animating has been a little slow going with our animator moving/finishing up college. But it is almost done! Just need to touch up the fast loop and do the cum animation.

There are 3 special moments we want animated; however, they may need to wait. v0.15.3 has two new sprites that need to be animated, and the sprites take quite some time. So, if we want to get it done within our monthly timeframe, we may need to postpone some of those animated special moments until our catch-up build (v0.15.5).

Writing

Alright, so this is a weird one that needs some explaining.

So... this is a long game, right? Like, we all see how this game is kinda stupid massive?

Okay, so there is something I want to announce about the game, but I need to figure out a few things first. So I am currently sitting down and creating what I am calling a Mega Outline of the Entire Game.

The goal is to give my team and me a general idea of everything we plan to do and need to work toward. Not to mention my amazing intern who is going to help me figure out all this stuff. And I want to give you, the players, a better idea of what to expect.

At some point, sooner rather than later, I will be announcing some things about how the game will be told and released.

I just need time to bang my head against the wall until I figure it out.

While it is not scriptwriting, it is important writing that must be done, since I am figuring out the whole game. I had an old plan where I figured out through Episode 16, but with the Unity Revamp, it is now up in the air. I'll keep parts of it, but I want to toss others.

When Ep 1 ends, people will see that this isn't going to be going down the same road, though we will curve back into that familiar telling.

Wrap Up

Slowish week, but we still have time to get most of what we want done for v0.15.2! Still adapting to the monthly release. We didn't consider college when making this plan, and two of our staff are trying to finish their degrees right now.

In my personal life, I had money to get furniture, so I've been painting my apartment, building furniture, and FINALLY unpacking! So after work all this week, I'm probably going to do more unpacking.

I hope everyone enjoys the new release, and lemme know what you think!

We appreciate all the support, and don't forget to Stay Rad!

RadLord Studios PATREON 490 favs
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POSTEDApr 21, 2026
ARCHIVEDApr 21, 2026