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Hazelnut Latte v0.15.2.0 Progress Report 4/28/26

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Hazelnut Latte v0.15.2.0 Progress Report 4/28/26
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Heya folks, here is the last progress report for v0.15.2!

Music

We have three new music tracks! Two are final mixes of music that are already in the game, specifically the romantic music that plays when talking to Max. We had an unfinished version, but now we have a final mix that sounds incredible! We also have a piano arrangement of the main theme. I'm currently working with Lolurio to get the license to produce an official OST, but it will obviously grow as the game does, so it may be released in volumes. At the moment, we have 13 tracks!

Coding

Auto scroll and fast forward work. Compiling the scene now that the animation is done. Adding a confirmation button for saving and a right-click to bring up the save menu.

Still trying to find out why some mobile users are experiencing issues. This is hard to nail down since not every phone is getting this problem, and it's happening on phones of varying hardware. Trying to find out how to get the right rid of the top bar appearing on some phones.

Hoping to get an internal build ready for testing today, then tweak and adjust it until release.

Animation

The lewd animation we need for v0.15.2 is finished and looks utterly amazing! So that is locked in, but we have some news about the other scenes.

Originally, we wanted the three special moments in this build to be animated as well. Because our animator has been busy wrapping up school, we have not had as much time as we would have liked to get these done. So, I told him to work forward on the sprites that appear in v0.15.4.

We have already planned a build after the main content of Episode 1 is complete; it will just be us adding and touching up Episode 1, which is v0.15.5. So these animations are being pushed to that build. It sorta sucks, but we're trying to build forward momentum. We may even do v0.15.6 if we need to, just to give us a buffer between episodes 1 and 2.

Writing the Outline

So I spent a lot of my time last week writing the outline, and even had a meeting with Frisbee to go over the character arcs for the latter half of the game.

I have a really solid outline for the first half of the game and a looser one for the second half.

But as we have gone through this, we have felt really confident about the direction we want to go. I'm not sure when I want to do a big announcement about this, but at some point soon, I want to fill everyone in on the plan so that you all know what to expect.

Someone DM'd me asking whether this outline was the same as a roadmap. I would say no, since a roadmap is something fairly concrete; we are giving the player base a sense of what to expect. This is a very internal thing: knowing what I need to write and what we are all aiming for.

The main thing is, this is an indie game in development, so things will shift and change. Game development does this all the time, but since we are getting public funding, you all get to see it in real time. So stay tuned!

Wrap Up

This week, going to keep working on planning! Kokman is drawing incredible stuff for Episode 2 that I wish I could share, but it has some insane spoilers.

I'm also going to a con this weekend, so I sorta need to get my ducks in a row by the end of the day Thursday.

Thank you all so much for your continued support. We appreciate you so much, and Stay Rad!

RadLord Studios PATREON 514 favs
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POSTEDApr 28, 2026
ARCHIVEDApr 28, 2026