Hey everyone! We got a quick fix for v0.15.2!
If you have already purchased the post or are a $20-tier member, the original post has been updated to this new version. You can get to the post here:
Link: https://www.patreon.com/posts/hazelnut-latte-2-157380710
We also have a hotfix for v0.15.1.2! If you are a $3 member or have purchased v0.15.1, you can access this hotfix. It does not add new content, but it does add all the technical features and fixes. It's the first backwards patch we've done, so hopefully everything will work out.
(っ °Д °;)っ
Link: https://www.patreon.com/posts/hazelnut-latte-1-156710913
Changelog 0.15.2.1
Features
New 'Meet Hazel' CG, now with a matching background to where he is standing
Changes
Moved Hazel more to the middle for many scenes, so the right side of the screen feels less crowded when in conversation, particularly around dialogue choices.
Redid the structure of the visual novel scenes to better control interactions with menu UI objects, and the visual novel’s clickable space. This should reduce the issues of clicking UI objects being interpreted as a click to advance dialogue. It is also the first step into broader restructuring of the scene to facilitate other developments in the game, such as point-and-click exploration.
Disabled the Continue Button in the main menu. Until we’ve fully implemented the ‘load last save’ we don’t want the button to mislead by making clicking sounds, or highlighting, giving the impression it is implemented yet.
The shortcut button to the save menu is now back.
Clicking any other on-screen menu button now cancels auto-scrolling, or skipping. This should prevent the dialogue from running away from the player.
Bugfixes
Fixed an error in the Changelog text.
Fixed a menu script error that would break the menu logic, meaning it wasn’t possible to use the shortcut keys to get out of the menu
(Mouse & Keyboard) Clicking and dragging counted as rapid input. Now you need to let go of the mouse button before it accepts a new input to advance.
Fixed a bug where when you saved the game via the shortcut to save menu, the options menu would appear behind the save menu screen, but would not be intractable.
Known Issues
Still issues with menus not suspending the game progressing when clicked. Will fix this in the upcoming hotfix when I tackle the following known issues from the previous update.
Changing text speed doesn’t update until you restart game (seems to be a problem with Yarn 3.1 since it worked on Yarn 2.5)
When starting the game, the audio master will have volumes set to default values for the game, but when opening the settings menu it will set volume settings to whatever they were in the last play session. This should have happened when the game started already.
Still have some occasional issues with animations where character arms pass through the animated person. Also, rarely Max's animation for throwing away the cigarette doesn't complete correctly.
-Lotus