Hey everyone! We got some fixes for v0.15.3!
There have been issues with the game crashing for Android users when loading a save or starting a new game on some devices, which I have now resolved. The fix I implemented solves the issue for most Android devices, but I have also created a more heavily compressed version of the Android build to accommodate older or budget Android devices.
If you have already purchased the post or are a $5-tier member, the original post has been updated to this new version. You can get to the post here:
Link: https://www.patreon.com/radlord/posts/hazelnut-latte-3-161190730
Changelog 0.15.3.1
Content
New background music track: Noto's Theme
Features
Game Manager to track the game state, such as if the player is in dialogue, a menu, or in a point-and-click mode
New typewriter system that is responsive to players updating the text speed. Will also allow us to do some more interesting text effects later down the line
New Render order system. Now we have properly split up the render layers of all items that are displayed on screen, which should hopefully remove issues where UI objects are not rendered in the correct order, like buttons ending up behind textures
(Computer only) Reworked player input system. This works in tandem to hopefully provide a more responsive experience while playing the game. It should make opening and closing menus feel less laggy
Changes
Changes to the changelog screen: it now uses pages, so players don't have to scroll as much. (Computer only) increased the scroll sensitivity for the mouse and keyboard
Changed the structure of point-and-click sections. Not noticeably different to players, but now it’s more correct without changes in the rendering system
Changed hiding dialogue UI logic. It now hides even more things, like options and the little in-game buttons
Changed how we check whether there is dialogue running, or if text has finished typing out, to make the game a bit more responsive to players clicking to hurry text along
Changed logic to skip dialogue and hide the UI, so if the player clicks on the screen, the UI will pop out again, and skipping will stop. Should make it less tedious
Changed old click/touch detection. Should be more accurate now
Changed the skip dialogue to be even faster. Hope it’s better now!
Changes to how we load a save file. Probably won’t be very noticeable, but it does reduce load time very slightly
Bugfixes
(android) Fixed crashes on weaker devices by changing Android build settings
(android) Fixed a graphical issue with the main menu screen, where smaller screen resolutions made the disclaimer render outside of the screen space
Fixed the white background at the Nemtech reception when leaving
Fixed dialogue being able to advance while in a menu or while hiding dialogue UI
Fixed a bug with the player avatar’s face having the wrong lip shapes
Fixed bug where changing scenes would incorrectly stop background music instead of other sounds
Fixed a bug where loading a save where CGs were on screen would fail to load
Fixed a bug where toggling between new and old BGMs in the settings menu didn't start playing the respective variant. Also fixed the issue where canceling out of the menu didn't revert the player's setting to its former state
Known Issues
We now only have one remaining legacy issue! This will be my next goal, but I didn't want to delay this hotfix any longer.
Still have some occasional issues with animations where the character's arms pass through the animated person. Also, rarely Max's animation for throwing away the cigarette doesn't complete correctly.
-Lotus