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Oh So Hero! Dev Preview #47

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Oh So Hero! Dev Preview #47
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This development preview will give you a look into new features coming to Oh So Hero! 💎

The game's two directors, Ket & Red, comprise the programming and art/animation sides, respectively.

Here are their updates!

Ket's Update:

Hi everyone! We hope you are doing well~

We got several things cooking in parallel and I wanted to give you an update on everything!

Localization continues with a couple new members of the team helping out with the French translation. At this point, we now have most of the work for most languages completed, though there are still some bugs to fix and refinements to be made. Japanese and Korean will be handled in a separate pass later when more time and budget allows. If you've contacted us through our contributor form, thank you! We have everyone on record, and will reach out whenever and wherever we have the means to incorporate new help.

I also plan to fix the Bates bugs that resurfaced in v1.11 due to localization work. It might be an extra month before we have the v1.12 build ready, but I want to make sure that is a solid, stable build for everyone to play. We have a few other small things planned for the Act 1 releases, including some difficulty adjustments and a new water shader.

The biggest thing I've been working on lately is a new level editor for Act 2. We plan for the new areas of Act 2 to be roughly twice the size of Act 1 in terms of world area, which means we need better tools for level design! I created my own tools to use within the Unity editor which should speed up our workflow and make it easier to design and edit environments. Here's a sneak peek at my work within a test environment:

I included a portion of a building from the dojo as a quick demonstration of how existing environmental assets could be integrated with the new level editor. In this example, the roof is missing and it doesn't have the proper lighting of the dojo stage, but it works well for simply dragging and dropping it into the scene. There's not much else to say about this level editor now, but I'm looking forward to rapidly prototyping levels for Act 2 with these new and evolving tools!

[Oh So Hero! DEVELOPMENT PROGRESS]

Work In Progress (Act 1):

Localization into 13 languages

Additional Fixes (Act 1)

Upcoming Priorities:

New Development Roadmap (Act 2 & beyond)

Quest System (Act 2)

The last thing I'll say is we're almost ready to release the new development roadmap. We're gonna try to have it ready to present at the end of May!

That’s all for now. Thanks and see you next time~ =}

Red's Update:

Hello everyone, I hope you're all doing well. Things on my end were rough for a bit, but I am hitting my stride now! 

Act 2 will feature the Catmen in another section of the jungle!

They seem like chill dudes~

These two are almost ready to populate the new Bridge stage coming soon!

Act 2 will revolve around soliciting NPCs' help to make progress whenever the Player reaches a wall in their journey.

One of the NPCs that we will need to convince is Cas!

In May we will show off a tentative ROADMAP for Act 2 with some additional rough outlines of features to expect! 

Please look forward to that!

We are eternally grateful for you sticking with us as we pick up momentum!

Take care of yourselves, everyone!

Oh So Hero! Important Links:

OSH FAQ - answers to frequently asked questions

OSH Game - download game builds and see bonus art

OSH Steam - buy Oh So Hero! Act 1 on Steam (enable adult content)

OSH itch io - buy Oh So Hero! Act 1 on itch dot io

OSH Comic - official comic by ThatPuggy on SubscribeStar

OSH Store - buy merch - pins, pillows, and plushies

OSH OST - music from the original soundtrack

Art Packs - extra art not in the game! (mirror)

Bonus Art - additional artwork and animations

Dev Previews - more previews, news, and art

Changelog - read what's new in Oh So Hero!

Patreon FAQ - help for Patreon and Discord

Oh So Soaked! - side comic by ThatPuggy

🐸 Cheers, Ribbit~

Full Frontal Frog PATREON 1.1k favs
VIEWS1
FILES15 files
POSTEDMay 1, 2026
ARCHIVEDMay 1, 2026