This development preview will give you a look into new features coming to Oh So Hero! 💎
The game's two directors, Ket & Red, comprise the programming and art/animation sides, respectively.
Here are their updates!
Ket's Update:
Hi everyone! We hope you are doing well~
The v1.12 build of Oh So Hero! is almost ready for release. It's currently getting approval from QA. This new build will provide a preview of our new water shader, as well as various fixes and difficulty adjustments. After this build, the next build will be released in August. We are expecting the August build to have the first release of localization, which is our last big update for Act 1. It's true we are actually far along with it, but I had many other tasks I needed to attend to, such as providing a foundation for Act 2 work (e.g. level editor). So, I had to sidestep localization for a couple months, but I'll be getting back to it soon to fix the remaining bugs and get localization QA ready to do their work. Beyond that, Act 1 will be getting a new free demo before the end of the year.
Here's a sneak peek at the new water shader. The screenshot doesn't do it enough justice. It looks even better in motion! Of course, we're still customizing the water effects, so it may look different by the time you see it.
Oh! And we also had our Act 1 one year launch-versary recently, including the new Development Roadmap for Act 2 and Act 3! Check it out! (Patreon|Substar)
[Oh So Hero! DEVELOPMENT PROGRESS]
Recently Completed:
New Development Roadmap (Act 2 & beyond)
Work In Progress (Act 1):
Localization into 13 languages
Upgraded Shaders
Additional Fixes (Act 1)
Upcoming Priorities:
Quest System (Act 2)
More Act 2 Features
That’s all for now. Thanks and see you next time~ =}
Red's Update:
Hello everyone, I hope you're all doing well.
Unfortunately I need to delay the Act 2 stage design previews I had promised a bit longer.
I really am sorry about it, but it will just require me more time to clean up some of my work, and I should hopefully be in better shape later this month. For now, here are some early WIPs of Act 2 enemy work including this character who can merge with machines and fight Joe with robots. In this case, the cleaning robots in the Lood City Tower.
The knock down animation will knock them out of the robot.
Catmen animations are in the works too~
I will do my best to get you guys those environmental previews as soon as we're ready, as I know you guys are looking forward to seeing the stages you will be jumping into once Act 2 starts releasing its dev builds~
Take care of yourselves, everyone!
Oh So Hero! Important Links:
OSH FAQ - answers to frequently asked questions
OSH Game - download game builds and see bonus art
OSH Steam - buy Oh So Hero! Act 1 on Steam (enable adult content)
OSH itch io - buy Oh So Hero! Act 1 on itch dot io
OSH Comic - official comic by ThatPuggy on SubscribeStar
OSH Store - buy merch - pins, pillows, and plushies
OSH OST - music from the original soundtrack
Credits & Perks - get an in-game credit or Discord perk
Art Packs - extra art not in the game! (mirror)
Bonus Art - additional artwork and animations
Dev Previews - more previews, news, and art
Changelog - read what's new in Oh So Hero!
Patreon FAQ - help for Patreon and Discord
Oh So Soaked! - side comic by ThatPuggy
🐸 Cheers, Ribbit~