DESCRIPTION
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Control expressions via Shape Key panel.
Model uses Cell Shade nodes, best suitable for the Eevee engine.
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Control expressions via Shape Key panel.
Model uses Cell Shade nodes, best suitable for the Eevee engine.