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Animation Runtime Fixes & Extensions v 1.1.0-beta

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Animation Runtime Fixes & Extensions v 1.1.0-beta
DESCRIPTION

Features:

  • Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly

    • Mods like Weapon Sprint Animation Fix are no longer needed as this fixes the problem at the root instead of using an OAR workaround.

    • This comes in two parts: a behavior patch, and the sync code in the SKSE plugin itself.

      • The behavior patch is higly recommended but not required, without it the fix is only partial (leg animations remain wrong).

  • Reworked skeleton fix to be more stable, only running once per behavior graph activation.

  • Skeleton fix now comes disabled by default (too many users reported issues), for now.

    • If you didn't have problems with this in the first place, feel free to enable it, if you need it.

Should be safe to update mid-game. Make sure to run your behavior engine of choice if sprint fix is enabled.

Please please please report any bugs or crashes you find, I've had more than a few with this mod, which is why the release has been pushed back.

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Monitor144hz PATREON 28 favs
VIEWS1
FILES1 file
POSTEDMay 15, 2025
ARCHIVEDJun 10, 2026