Previous Post

Experimental Foot IK Fix - v0.4.0-alpha

Next Post
no preview
DESCRIPTION

Requirements: SKSE Address Library Install: Install with mod manager, enable mod. Quick Notes: This is a very very alpha release; some stuff

Requirements:

SKSE

Address Library

Install:

Install with mod manager, enable mod.

Quick Notes:

This is a very very alpha release; some stuff might not look right. I think in general the foot IK looks very nice though.

Yes this works with EVG's Clamber. It makes it look better.

There might be some stairs where Foot IK doesn't seem to work. This is because some stairs use low poly collision ramps (flat planes) instead of accurate step shapes (you can check this in nifskope > show collisions). Read the stair IK notes on EVG's Clamber page for more information.

There is no smoothing implemented (yet). I'm looking into options for this, it's very hard to reverse engineer the old havok code though :(

Use the latest version (biggest number), previous versions are only available for archival reasons and rollbacks.

16/8/2025 - v0.1.1 fixed loading error for AE users and optimized build.

17/8/2025 - v0.1.2 fixed some leg stuttering/jittering issues.

28/8/2025 - v0.2.0 fixed all issues with creatures, turned off for creatures temporarily.

15/9/2025 - v0.2.1 fixed random crashing from hkbFootIkDriver

29/11/2025 - v0.3.1 changelog

30/11/2025 - v0.3.2 - fixed startup crash on AE

16/1/2026 - v0.4.0 - changelog

Monitor144hz PATREON 28 favs
VIEWS1
FILES8 files
POSTEDAug 15, 2025
ARCHIVEDJun 10, 2026