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Skeleton Auto Patch v1.0.1-beta

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DESCRIPTION

This is a SKSE plugin that patches the behavior at runtime to match whatever skeleton mod you have installed, e.g XPMSE.

Without any form of behavior patches, skeleton mods like XPMSE won't play the proper blending animations when moving. E.g your hands will be at your sides if you cast while moving, blocking animations straight up won't play when moving, and more.

You may be wondering why this was made when Animation Runtime Fixes already has a skeleton patch; that's because ARF was the farthest thing from stable, and I've expanded each of its features and put them into their own mods- this is the first of them.

The differences between this and the original feature in ARF:

  • Works with custom behaviour mods

  • Less janky blending

  • More stable (Fixed crash from BSBoneSwitchGenerators)

  • Includes character property patching (compatibility with vanilla idles)

  • Cleaner hooks, no polling or performance impact.

Requirements:

  • SKSE

  • Address Library for SKSE Plugins

Install:

With mod manager.

If you are using Pandora, do not tick the Universal XPMSE Patch; this mod does what it does at runtime.

16/1/2026 - removed testing code for another mod causing a crash

Monitor144hz PATREON 28 favs
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POSTEDJan 16, 2026
ARCHIVEDJun 10, 2026