Greetings perverts and pervettes.
I guess surprising no one, my spring has been busy as hell and unlikely to calm down any time soon. I wanted to give a little bit of an update on my work on MILF & Honeys: Corruption.
Part of my morning routine is putting on one of Tim Cain’s YouTube videos while I make breakfast and coffee. Tim Cain, for those just joining us, is the creator of Fallout and someone who worked in the RPG mines for a very long time. His influence is all over my games, most especially Harem Camp and Sway. One of Tim’s bits of advice is to early in the dev cycle come up with pillars of design to build your game around. I thought I would share what I’ve come up with for MHC.
1. A variety of girls with different personalities and different progressions.
Each girl must bring something different to the table, whether it’s a type of personality that is enjoyable to interact with, a specific kink I want to play with. This is the approach I settled into with Live in Corruption, but I didn’t plan for it from the beginning. In MHC I plan on each of the girls being as different as possible to keep the game fresh and bestow replayability depending on which girls you try to seduce and when. Bea appeals to those who want to see a haughty high class lady embrace the base animal desires inside herself. Sage represents a common type of young woman who performs progressiveness while harboring a deep sex-negativity. Heather, of course, is a typical form of conservative “pure” young woman who denies any kind of pleasure of the body at all.
2. Progress in your relationships with girls makes them change over time
I think this is the thing that LIC really gets right. You see Megan and many of the other girls change as time goes on. For MHC I plan on iterating on what I did with Megan and Chastity especially. The dialog system is going to be a little bit more complicated (design-wise it’s become the lynch pin of the gameplay, which makes sense for a game where the rewards are relationships between characters, but it feeds into everything).
In addition to this there will be extensive use of the clothing system. You will be able to purchase clothing for girls, and there will even be multiple variants of the same costume that unlock as the girl becomes more lewd. It’s going to be real fun.
3. The world is reactive and changes based on your choices
RPGs are my favorite genre of games and this is basic stuff in all my favorite RPGs. You all probably wouldn’t be too interested in having a big complex tactical combat system, but you will probably be interested in having rich and interesting relationships with the various girls, their friends and places that are important to them. And there will be (at least) two factions working in the world, the New Puritans and a pagan group trying to undermine them. Depending on the outcome of events some locations may open up or close down.
I’ve attached some screenshots of what I’ve whipped up thus far. Next month’s post about MHC will be about one of the girls in a bit more detail and have some fun screenshots. This remains an extremely side thing, something I work on when I’m done with my content update for LIC for the month. And since we’re in May now I’m already rendering away on LIC stuff.
Next week I’ll make a post about my plans for V3.3.0 of Live in Corruption. Short answer is we have cycled back to the University for May. Work is going pretty normally.
I’ll see you on the other side.