New more accurate SSS approximation with a fixed diffusion profile based on the Jimenez method.
New Adaptive tessellation method for maximum performance.
Optimized even further to take up less than 1ms of frame-time even with highest settings. compared to previous v1 which took about 2ms to 3ms.
Better preservation of skin complexity details.
Better integration of the GGX Reflectance shading model with a toggle to disable it if need be.
New stencil based masking to perfectly mask vam native hair strands.
Similar base shader workflow to vam's to better preserve the original look's diffuse, specular & gloss textures.
Added Preset system.
Refactored & Cleaned up UI from unnecessary bloat, now only meaningful parameters remain for ease of use.
Rewrote tooltips text contents for better explanation.
Fixed Red screen bug if plugin was loaded multiple times.
Fixed compatibility with Fluid Dynamics renderer.
Fixed ruined Composite render if changing VR render resolution scale. (both in vam or steamVR)