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Fluid Dynamics V8 - Update Release

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Fluid Dynamics V8 - Update Release
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DESCRIPTION

- Optimized fluid particle simulation to be able to handle 1 MILLION fluid particles in realtime, the max particles slider is now capped at 1M from previous 120K.

- Fixed particle lifetime value not being perfectly equal to real seconds.

- Added smooth fade out effect to particles when they reach their end lifetime.

- New Real-time SDF mesh collision for person body meshes.

- New Real-time SDF mesh collision for CUA mesh colliders.

- Optimized Raymarch renderer performance by skipping empty voxels.

- Improved Raymarch fluid thickness estimation, with multi-layered thickness to improve fluid look when there's overlapping fluid areas.

- Improved refraction effect in both composite & raymarch renderers, with refraction mask to prevent objects in front of fluid from being refracted.

- Better Adhesion simulation, now fluid particles will correctly respond to surface linear & angular velocities.

- Added simulation world scale, useful for making the fluid simulation finer & higher resolution without having to adjust any other simulation parameters.

- Added Keybinds to Emit with spacebar & clear particles with backspace for easier testing.

- New stable & easy to edit viscosity simulation withnewly added Viscoelasticity simulation, good for simulating highly viscous fluids like foam or honey.. etc.

- Removed XPBD adhesion logic as current Akinci adhesion & Custom viscosity Kernel are good enough as is.

- Renamed stickiness & hard stickiness parameters to Adhesion & Adhesion lock.

- Refactored plugin UI with new multi tab style for easier navigation.

- Updated demo scenes with new parameters.

- Updated presets with new parameters.

Skynet PATREON 254 favs
VIEWS1
FILES3 files
POSTEDMay 20, 2026
ARCHIVEDMay 20, 2026