- New revamped plugin UI with navigator tabs style.
- New & Improved Mesh to SDF generation for person skin meshes, more accurate collision with less collision artifacts in mesh intersections & mesh cavities like inner mouth or inner genital tracts.
- Optimized collision radius for person SDF collision, higher collision radius values wont increase performance cost anymore.
- Optimized performance cost when plugin is at idle state (no active particles in scene)
- Added prioritize VR camera toggle, when enabled plugin will only render to VR camera exclusively if vam is launched in VR mode preserving performance.
- Added logic to ignore PostFx overlay cameras, prevent rendering cost duplication
- Added person SDF collider visualization with new "Show Person SDF Volume" toggle.
- Added CUA SDF collider visualization with new "Show CUA SDF Volume" toggle.
- Fixed fluid collision with invisible atoms like invisiblelight, WindowCamera... etc.
- Added Beer-lambert absorption approximation in both raymarch & composite renderers.
- Improved thickness estimation in both raymarch & composite renderers.