Cleanse thyselves with news from the creators. This week the unholy energies are painting parts of Gateston's outskirts red.
A little foreword by me (Bear) c:
We have started production of 0.8 content while I’m fixing up the 0.7 stuff. The rest of the team needs stuff to work on while I fix up the loose ends of 0.7.
0.8 will be about the part of the ruins outside Gateston that are controlled by the church.
I want us to focus on our strengths: Church characters, combat gameplay and sex. Combining these three aspects seems like the logical next step to me.
PMPerfect:
Hello lovely gamers!First Report of 2026 weehoo *_*A lot of work was done by the team in the final weeks before holidays to release the new build. Combat area fixes - we had an idea of closing off goblin shaman area when you gonna have a brawl with him, combining it with shaman’s combat mechanic overhaul to make the fight entertainin.
Checkpoint areas were filled with additional content and interaction with guards and the introduction of a new power couple - Beast x Nun, we are planning to add a bunch of content with them in an upcoming update ;) rA bunch of fixes all over the place, placing pickable items to spice up the experience and much much more.But all of that was in the previous year!Now we are already in 2026, we already had a meeting about what we want to achieve with the new release and what we should be focusing on - and we are so hyped about showing it to y’all!!At the moment, working on concepts for the area that is gonna be the focus for upcoming adventure of Alda!
We already established overall view - that it is will be focused around church personal, now the goal is to make the environment cool and engaging, so can’t wait you new concepts and some work in progress in the next report 🙂
That’s all for this one tho, Happy New Year y’all and cya in the next one *_*
Jugger:
Added a small spear moving to guard animations
Very very very very very WIP rn! Really blocking rn Starting scene
Vils:
There is something ominous brewing near Gateston:
That truce idea is explained a little more clear at the bottom of the Gateston article now, plus this sets up a pretty nice climax when the truce gets broken
Bear:
While I feel a bit bad about the state of 0.7 with its crashes and softlocks, I am very happy with the overall reception! It’s making me confident in the direction we’re moving with the project as a whole. More gameplay, more open environments, more combat, more items and of course more lewdness!
The next step I’m working on now is:
Fix the crashes
Fix the softlocks
Fix the broken 0.6 content
Optimize download size and vram usage
Initially there was an idea to force Alda drink melt to be let through the goblin gate. Ultimately we decided against this and to simply let you fight through the cave. I think this was the right decision looking back.
I’m happy with how quickly I was able to put together the bad end in the cave especially! The whole thing came together in less than a week really!
2nd scene
3rd scene
Implementing new items is also seemingly not that complicated with the system I’m using! I was able to implement the repair dust super quickly!
New icons for the effects, made by less