Cleanse thyselves with news from the creators. This week we have a taste for what is yet to come.
PMPerfect:
Heya lovely gamers!This time around we continued fleshing out the church camp area. We continued working and experimenting with slime material and assets once again:Different approaches took place, initially we explored the idea of more gore-like material:
Which evolved into ultimate bacon material 😀
Still quite proud of this vein texture tho:
In the end we decided to go with a magical vibe for the slime, more magical = more vfx elements incoming!!Also layout of the camp had a drastic overhaul and now feels more like an arena where you can have some fun combat:
Already testing the feel of the combat and about to have some in-team testing.
That’s mostly it for this update!Some additional unrelated to environment and engine work, I have been practicing stylized portraits as morning warmup before work, first one was just a random girl sketch and I thought she look a little like a Beast before it became the Beast:
and some more:
Still in the making we can play with material and movement a bit:
That’s it for this update, gamers!Wish you all a lovely weekend and cya in the next one!
JuggerDown:
Second part of Aldas POV animation. Do you feel like you are her? :
Bear helped with guiding Jugger on showing more intensity in the scene, so it would really feel like the hornless are truly digging their lips in Alda by rotating the head backwards and lowering the head a lot more for longer:
Outsourced:
LoudLuna:
Dullahan’s faster and more intense version of the scene: