Cleanse thyselves with news from the creators. This week we explore more ruins in depth
PMPerfect:
Hello gamers!For this update some process of beast quarters:
After running around the location with the team we came up to many new realisation what was lacking:
Firstly we had many unnecessary secondary pathways without clear desirable path, so for starters we focused on having clean and intuitive path first, while still having the possibility to roam around if player would want to (some whitebox to the the path first are still present)
Secondly we had rly strong verticals everywhere so much so that our Orb (main focal point of the area is lost and feels more like background piece - to counter that we lowered overall ruins (animation and brighter halo is in process, but it is much more to our liking now)
After seeing what Vils and Bear are doing with combat mechanics and enemies, it sparked new ideas for the environment - it became clear that we need wider area for combat:Here is new area for Lady boss - Dullahan that would support her impressive fighting style ( ^_^ ) - it is still rough first pass to showcase the scale of the area - ancient half-burried destroyed cathedral
I’m so hyped to show you a polished version of this location, but for now that's all for this update from me!Wish you all a lovely weekend and cya on the next one <3
Jugger:
Polished the inserting animation:
Booby animation WIP:
Idle animation:
Attention to detail from little wiggles and shivers:
WIP of the new Alda x guards threesome:
More polish:
Now with more shoulder movement:
PacKing:
Here is a test animation on the Alda x Tentacle I have in mind
Vils:
Hellooo Erokin gamers! Vils here!
I’ve started implementing Alda’s twin-soul Dala as a playable character that you can swap to on the fly during gameplay! She’s a range focused character, the opposite of Alda’s melee focus, and they’re already complementing each other really well in combat.
As you’ll see in the gifs, they are treated as two separate characters in combat, so they each have their own stamina bars for example. If you drain one, swap to the other.
There are also proc effects where hitting an enemy with one character and then swapping to the other to hit the same enemy will deal bonus damage on the first hit.
I want to add more gameplay elements like this that encourage you to actively swap back and forth during combat, as that’s where the fun is. For example, enemies that require you to swap to one or the other, like a magic-shielded character where Dala has to break the shield before Alda can finish them.
Since Dala and Alda are two sides of the same coin, I’ve been itching to get her more representation in the game itself. To me the duality and relationship between Alda and Dala is the it-factor that will make Erokin shine.
Just as a reminder, she’s not a separate character possessing Alda so much as she’s a separate personality that is a part of Alda’s unique Erokin physiology, a twin-soul! When they swap, it’s basically them switching which soul has control of their body.
I’d love to get the visual effects of the swapping to represent that more, but it turns out that 3D tech art is super hard!
Here’s a secret pro-tip. There’s some cool tech that the swapping unlocks where you can do a dodge - swap - dodge to do a super dodge! It was too cool to patch out, so have fun with how mobile it makes you!
Here’s Alda’s dodge.
Here’s Dala’s dodge.
And here’s the super dodge.
This basically works because dodging is a burst of speed, and since swapping preserves momentum, and both characters have their own unique cooldowns, you can do two dodges instantly to combine the velocity.
You can use the super dodge via Dala > Alda as a gap closer for Alda, or as a gap maker via Alda > Dala so Dala can get her full combo out before enemies close in.
Getting the game to play nice with swapping characters was a huge endeavor, but now other than a couple little bugs. It’s playing really well, and the swapping is snappy and fun to play with. It’s getting harder to develop when I just wanna fight gobbos and zoom around.
I also implemented parrying for Alda. At the moment it’s a quick counter-attack that doesn’t drain any stamina, but we’ll see if that stays. You basically just need to start blocking within a certain amount of time before the attack hits and you’ll parry.
When playtesting, I kept trying to parry cuz it felt more fun to me, so I wanted to make the game reward that sort of fun gameplay.
Bear:
Heya gamers! After having to really sit my ass down and get the early access build for TCNN polished and ready for the steam early access release, I finally have some time again to work on Erokin!
I have spent a good deal of time optimizing a new build for Erokin that is the same content as the previous build. I reduced the VRAM requirements to run the game without crashing by ~5-7 gigs, bringing it down to 3-5 gigs now. I’ve still heard about crashes but I’d really appreciate it if you all could give it a go and let me know if it’s still an issue!
After that, I jumped right into implementing the AI for the femguards!
I want her to be a competent sword fighter. A step up from the goblin scout in difficulty, but not quite on the level of the goblin warrior.
There was a decent bit of setup required to get her into the state that she is in now. The animations I’m using come with start and stop variants for movement animations, which I really wanted to try. Implementing them took a bit of effort, but I think it does look more polished than if I didn’t put them in.
When Alda is defeated by a FemGuard, it will play a sex scene, just like with the Goblins.
There’s also a variant for when a MascGuard joins in the works!
(Made by Jugger)
And a variant for 2x Femguard:
Next up, I’m working on the combat AI for the Dullahan!
I’m in the middle of implementing her combat. Her attacks don’t deal damage yet and there’s some polish missing all over the place, but it’s getting there! All the systems are in place and it’s really just a matter of going through the motion of putting everything into place for her.
And of course there is lots of lewdness to be had with her!
Besides that all, I did a little bit of animating with Goblins, because I just think it’s really fun and hot!
Maybe this could be used in the environment. And as the player comes closer, the goblin tosses her aside and goes into combat mode.
And here’s another alda x goblin animation. Not sure where this will be used but I wanted to try and animate a more complex pose.