Good news everyone! We've been hard at work and are excited to announce that our Token Maker is hitting it's v1.0 release version!! This update brings first content expansions - Mix of Apparel, Body options and Weapons - Including a new over the shoulder Greatsword pose. This showcase gif is just a taste of all the posibilities:
There is a selection of new backgrounds for preview, so you can dress up your new darling in the right context!
We also have various other UI/UX, Feature and Performance improvements. For example new subcategories for weapons! Full changelog is at the bottom of this post.
Road Ahead:
V1.0 is just a begining however, we see this as a solid and stable foundation to build upon.The focus up until now was to get to this foundation, now the plan shifts to releasing steady 'Content Updates' to the Token Maker from our Art team on monthly basis. While we develop new feature/functionality updates in the 'background' that'll be released when ready as 'Feature Updates'.
As always we welcome and appriciate any and all feedback and suggestions you might have for both Art and Features, so please do let us know what would you like to see!
Access Token Maker (Adventurer+ tier required):
https://www.forgotten-adventures.net/token-maker/
Changelog:Content Update
New Content: Mix of Apparel, Body options and Weapons - Including a new over the shoulder Greatsword pose.
Backgrounds: Introduced several new background options.
Features & Enhancements
UI/UX Updates:
Layer Logic: Updated default layer positions (e.g., hair components now default to being below the head).
Added more categories for the Held > Weapons
Implemented randomized background selection.
Added a "Empty Hands" picker ( Open hand / Fist ).
Improved color picker functionality, specifically for backgrounds.
Bug Fixes & Technical Improvements
Performance Optimizations:
Migration to WebP format for layer previews to improve load times and reduce size.
Switched to WebGL preference for rendering.
Rendering Fixes: Resolved issues with mirroring, rotation, and assets (like beards) not appearing correctly.
Removed pre-multiplied alpha to improve transparency rendering ( fixing visible seams bwtween shoulders & body parts).
Standardization: Mass update to asset metadata to ensure uniformity across the library.
Logic Fixes:
Fixed layer reordering logic and invalid re-ordering bugs.
Corrected scaling logic to use the proper pivot point.
Fixed floating-point division issues that caused white pixel artifacts.
Fixed export functionality for 400x400px tokens.