Level select is done! Now there's finally some opportunities to get out of the house. Character customization is working again as well, but I still need to add a lot more options for it.
Expanding near walls or objects should work a bit better than before, but don't be surprised if some strange things happen now and then. You can transform back to the skinny body to get out of most awkward situations or reload the level if it's real bad. I want to fix these issues, but making the physics engine behave in all cases is really fiddly work. I might end up limiting where you can expand to avoid the jankiness.
Anyway, I plan on revisiting feeding mechanics next and I'll probably sprinkle in some more character customization options as well. Also, now that the ground work for supporting new levels is made, expect to see another poll for the next new map in the near future.