Sul-sul! I'm back with an update on how I've spent my modding time this week.
Marksmanship
This week in the Marksmanship mod, I worked ahead on the other hunting animations, the skill, and the objects.
Rabbits can now meet their untimely demise.

There are now three lengths of targets, and all of the animations got updates so as your skill increases, you're more likely to hit more of the targets, and the VFX match where you're shooting.

It's also now possible to shoot with pistols instead of rifles.

Once you catch an animal, it will appear in your Sim's inventory, and there will be an option to Carve Meat. If you have Ye Olde Cookbook, the associated interaction from the animals you get when hunting through the rabbithole will also appear.

I'm nearing the bugfix stage of this mod, and one cute (but annoyingly persistent) bug is that the animals sometimes hitch a ride on top of each other.

Next, I have to finish making and texturing the rest of the weapons, and create the Like/Dislike. Once the mod is done, I will look at porting the hunting mechanic to the Archery mod.
Flute
This week in the flute mod, I started work on the animations and finished textures for the concert flute. I will also be making a wooden flute for those who play earlier eras. :)

Thank you to all for your support and well-wishes! It means the world to me!
~ JS
