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What I'm Working On #017

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Hey all - I hope you've been having a great week!  I'm back with another weekly modding update.  

Ballet

The above is a ROUGH work in progress of the Odile animation - rounding out another week of working on animations for the ballet mod.  I also made the icons for the skill and broke things down into interactions.

A lot of my animation time is spent looking at the feet close up, trying to make sure they stay on the ground... or at least close enough when you're not looking right at them.  

This is also a small thing, but I figured out how to mirror animations so they play on both sides automatically - no additional animation on my part needed! This will help add some lovely variety I think. :)  I also investigated translating the adult animations to children, and it's surprisingly easier than I expected!  Still takes time, but faster than creating new ones.

Spinning Wheel

This week I worked on meshing the spinning wheel.  Next steps are to texture and rig it so it will animate!

Archery Update

I only have one or two animations left for the archery hunting update, and I'm hoping to get these out this week.  

Walk Together

I spent a few hours on this mod this week and am unfortunately running into some issues with the walkstyles.  They're able to walk together, but getting them to be arm in arm for a waypoint interaction is proving more difficult than hoped.  I'm still very much investigating but this may take a bit longer than I initially hoped.

Bugfixes

Finally, a lot of time this week was spent on general updates.  I'm investigating bugs with Blacksmithing, the Harp and Cello footprints, and I have a few more things I'm investigating in the Regency mod.  I really appreciate you reaching out with bugs you notice - I couldn't do it without you.    

💕, ~JS

JaneSimsten PATREON 9 favs
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POSTEDFeb 8, 2024
ARCHIVEDJun 10, 2026